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    A couple home-rule balance questions

    Thanks for the tip but that issue's already been nipped in the bud. Quoted from my campaign's homerule list: "any XP willingly spent, or taken from your character with their consent, leaves a 'ghost' of that knowledge on their soul. Such XP cannot be restored even through the use of experience...
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    A couple home-rule balance questions

    The artificer is what people on this site seem to refer to as a hordificer. An artificer who creates constructs. He would be finding a way to extend his life (as a lich does) and modifying the lich template to fit that role seems easier than drawing one up from scratch. I don't think I ever...
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    Names for stats.

    Yup. Logic comes from the Greek word logos, although the concepts it's based on are much much older.
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    A couple home-rule balance questions

    I've been setting up a new campaign for a bit now and a couple things have come up that I'd like to ask balance advice on: 1) Our artificer (construct creation artificer) would be likely to go into lichdom for various storyline purposes. Is there anything unbalanced with having a construct...
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    Names for stats.

    In am attempt to not derail Primitive Screwhead's thread any further I'm moving this discussion here. At that point though you might as well rename all the stats. If the entire idea behind these games is to create a consistent experience for people across genres doesn't it seem incredibly...
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    Magic system: Signature spells

    I see a couple issues with that: A) How exactly do you explain Charisma or Willpower helping memorize more spells? If anything I'd think they'd be mixed between logic (a là wizard) and intuition (a là sorcerer). B) Even assuming they take NO other traditions that raise their INT, what are your...
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    ETA on NOW playtest

    And just to check, NOW will use the same primary mechanics as the other two right? So considering all the major changes to the mechanics that just happened it might be worth holding off for a bit anyways, until things get more finalized, no?
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    Sniperfox47' and HunterWolf's Variants for WOiN

    No, I haven't read the original EoM source (I keep meaning to), I completely blackboxed it. I'll have to compare and contrast when I read it. The main idea behind this was more from a DM's perspective to either justify things the NPCs are doing, or as a way to let a party of nonmagical...
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    Running a starship combat

    Sorry for the slow reply. Yeah we did. Had to force them into it though since out of the four of us I'm the only one interested in NEW, but we didn't have any issues with it, was pretty strait forward. My PCs much preferred the tactical fighting where each of them had their own little ship, but...
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    Updated playtest material?

    Don't quote me on this but I believe Morrus said there would be an updated NEW playtest document in a few (3-4) weeks about a week ago, with all the latest changes in it. Like I said, I'm not 100% certain on that though.
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    Overwatcch Overpowered???

    Not sure where the double damage for being unaware comes in, but keep in mind that an AGI of 8 is *much* higher than the average human. Its closer to that of a special forces sniper who, just for the record, could probably take down 8 guys in a period of 6 seconds fairly easily, assuming their...
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    O.L.D. & N.E.W. Errata Thread

    My understanding is as follows: Originally (after the non skill-trick dice swap was added) deadly strike could give you as many dice swapped as you wanted at a 1:1 rather than 2:1(usual) ratio. People found that too overwhelming though, so it changed. Currently you can exchange as many attack...
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    Running a starship combat

    Touché. We'll give them a shot at tonight's game. I just thought the extended encounter rules seem to mesh really well with starship battles xD Now I kinda want to run a spaceship only campaign. Each person with their own fighter (tactical combat) that combine, power-ranger style, into an...
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    Running a starship combat

    To be fair, isn't starship vs starship combat just a lot like army vs army combat? Each person or groups does small missions that add up to the results of the whole. Would an alternative option not work of using the extended encounter rules and just have the DM narrate out the results? Its...
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    Running a starship combat

    If I read it correctly then its not an issue of a limited number of things they they can do in a complex encounter. They can do anything they could do in a regular "land" encounter. Its just that their actions determine how the ship (an NPC) acts. You basically break it into two encounters. A...
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    More questions on Magic - May 30th game

    Not that I disagree with the idea of overwatch, or even the idea of targeting multiple targets (I like both of those aspects) but the number of targets should also be limited by the current rounds in the magazine, in addition to the current restrictions. A musket for example should not be able...
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    More questions on Magic - May 30th game

    Primitive Screwhead Transform: I can't find that mention. The only mention I can find to elementals in transform at all is that turning a fire elemental into a thoqqua or water elemental is fairly easy. Charm Earth won't charm an earth elemental though, you're right. Then reason why is because...
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    Character creation feedback (May)

    Page 59, directly below and to the right of the table, as redirected by the asterisk beside "Prerequisite*". To take a trait with +ABILITY you need 5+, and to take one with -ABILITY you need a 3, 2, or 1. It's unclear to me, however, what happens if you a change happens such that you fail to...
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