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  1. ktkenshinx

    D&D 5E Helping melee combat to be more competitive to ranged.

    There is no contradiction here. The weakness is that you can't fight large (>2) groups of enemies using grappling. This isn't a limitation of, say, a greatsword or a two-weapon fighter, who can engage 3+ opponents simultaneously. The strength is that you can at least fight 2 enemies and you can...
  2. ktkenshinx

    D&D 5E The Grappler's Manual (2.0) - Grappling in 5th Edition

    Don't have the PHB in front of me, but I'm 90% sure that EK lets you take spell secret or extra spell as some lvl8 feature. That spell is not restricted if I remember correctly. Re: finishing guide Lots of life stuff in the way, but I do hope to finish it before mid 2017.
  3. ktkenshinx

    D&D 5E The Grappler's Manual (2.0) - Grappling in 5th Edition

    Enlarge definitely increases the carrying capacity. Just by virtue of being large, the size increase rule would apply to the carrying capacity. There's no specific rule in the spell description that overrides the general rule about size increases leading to carrying capacity increases, so it's...
  4. ktkenshinx

    D&D 5E The Grappler's Manual (2.0) - Grappling in 5th Edition

    Added more spells to the section. I forgot how awesome Forcecage (aka THE OCTAGON) is with grapplers. More spells, builds, and guide-updates to come by the end of the month! As for the shapeshifting questions, Polymorph and True Polymorph are much more limited than both Wild Shape and...
  5. ktkenshinx

    D&D 5E The Grappler's Manual (2.0) - Grappling in 5th Edition

    With the holiday season here and more time-off on my horizon, I'm getting back to the editing process! Finished up the level 3 and 4 spells today and will keep working at this as the month goes on. Let me know if there's anything people want added or addressed!
  6. ktkenshinx

    D&D 5E The Grappler's Manual (2.0) - Grappling in 5th Edition

    Sorry for not finishing this up yet. I've been DMing a campaign and that's taken up most of my D&D planning time. I'll get some of those ported over, along with some new stuff, one of these days soon! There's a lot of vacation coming up which will definitely help.
  7. ktkenshinx

    D&D 5E The Grappler's Manual (2.0) - Grappling in 5th Edition

    They are wrong, although you could choose to be in the AOE if you wanted. As per the PHB rules on point of origin (PHB, 203), "You select a cube's point of origin, which lies anywhere on a face of the cube effect... A cube's point of origin is not included in the cube's area of effect, unless...
  8. ktkenshinx

    D&D 5E The Grappler's Manual (2.0) - Grappling in 5th Edition

    As a DM, you would be free to rule these things, but your players would also be free to argue against you with the RAW. The RAW is very clear that shoving an enemy prone does not break the grapple. The only two things that break a grapple are incapacitating the grappler or removing the grappled...
  9. ktkenshinx

    D&D 5E The Grappler's Manual (2.0) - Grappling in 5th Edition

    Absolutely! I just have a lot of things on my plate and can't always put hours into it each day. I'll roll out some more changes to it today and then keep the updates coming. The original guide on the Wizards forum is done: I just need to paste it, reformat it, and edit/update it.
  10. ktkenshinx

    D&D 5E The Grappler's Manual (2.0) - Grappling in 5th Edition

    I disagree with this, but would be happy to see the discussion in the other thread. It seems pretty clear to me that grappling breaks Sanctuary. Sanctuary is broken "If the warded creature makes an attack". Grapple is defined as "a special melee attack", and is even listed under the "Melee...
  11. ktkenshinx

    D&D 5E The Grappler's Manual (2.0) - Grappling in 5th Edition

    I've also seen that come up before. Your ruling solution seems like a really elegant one, although I kind of like the idea of two grapplers flailing back and forth around the battlefield. Regardless, I've put a note in the rules section about this interaction: definitely worth keeping in mind.
  12. ktkenshinx

    D&D 5E The Grappler's Manual (2.0) - Grappling in 5th Edition

    Very cool rule modifications. I practice BJJ and totally agree that it doesn't make a lot of sense for the average human to grapple with one hand. I also think it's a little more reasonable in D&D where you have Strength 16 at level 1, which is the equivalent of an Ape (i.e. a gorilla). Once you...
  13. ktkenshinx

    D&D 5E The Grappler's Manual (2.0) - Grappling in 5th Edition

    Glad you enjoy it! Let me know if there are other grappling options you want to see. Disagree here because you don't always have to Frenzy. You'd just use the ability in your main fight of the day (adventures typically have one of those). You're only going 6 levels deep in Barbarian to get the...
  14. ktkenshinx

    D&D 5E The Grappler's Manual (2.0) - Grappling in 5th Edition

    Glad to hear you like the guide and the playstyle! I've actually revisited some of my old conclusions and have some new takes on the different features, abilities, and options out there. When the new guide is done, it will include all those updates. Currently finished with the first post...
  15. ktkenshinx

    D&D 5E The Grappler's Manual (2.0) - Grappling in 5th Edition

    Last one juuust in case: was so frustrated in the last version of this guide to only have four
  16. ktkenshinx

    D&D 5E The Grappler's Manual (2.0) - Grappling in 5th Edition

    7. Magic and Spells: Level 4 - Level 9 Level 4 Conjure spells: All of these require concentration, but they give you a non-Rage/Enlarge/Enhance-Ability way to grant advantage on most of your checks. Conjure Minor Elementals isn't great because it takes a full minute to cast, but Woodland...
  17. ktkenshinx

    D&D 5E The Grappler's Manual (2.0) - Grappling in 5th Edition

    4. Class Overview (continued) -Monk It always surprises me that Monk, the martial arts class, don't make the best grapplers in 5th Edition. Monks have some of the better damage output among grapplers, as well as a lot of tactical flexibility. Unfortunately, Monk has no in-class feature to grant...
  18. ktkenshinx

    D&D 5E The Grappler's Manual (2.0) - Grappling in 5th Edition

    ~The Grappler's Manual~ Taking 5th Edition Combat to the Ground (2.0) It's hard to cast a spell when you are pinned to the ground in a zone of Silence. Good luck to any mobile, dual-wielding assassins when they are held in place by their collars. And even the toughest great-sword wielder might...
  19. ktkenshinx

    Wild Shape Fixes - Because It's OP

    Why would you need to make any changes to Wild Shape? The blogpost itself suggests that the only really broken part of it is when it is used by a level 20 Druid. Otherwise, the CR restrictions are more than enough to keep the animal in check. They just don't have enough HP/AC to be as broken as...
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