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  1. mellored

    D&D 5E (2024) Tuning big single creatures into multi-part-creatues.

    The idea is to turn big creatures into multiple connected smaller ones. Each part has it's own HP and turn. This replaces legendary resistance, legendary actions, and multi-attack. As you get more turns to make saves, and do more small actions between PC turns. Still needs something about...
  2. mellored

    D&D 5E (2024) Ranged Builds Thread

    Or if you change targets. Of course, you can take both. It's a die less for the battlemaster to do that, and depends on the number of fights per short rest. It would still be nice to see the numbers.
  3. mellored

    D&D 5E (2024) Ranged Builds Thread

    Precision attack does more damage. Turning 0 damage into 1d8+dex(+proficiency with GWM). Even if you still miss half the time, that's better damage. It's just damage, no fancy effect, but more damage. Add Champion's advantage on initiative. Like 1 extra turn per day.
  4. mellored

    D&D 5E (2024) Ranged Builds Thread

    Bladesinger was more a general comment, not aimed at you specifically. But what's the rest of your party? If you have a barbarian or paladins that's just going to run up and hit things, then using battlemaster to push isn't going to add any value. If you have a druid putting spiked growth down...
  5. mellored

    D&D 5E (2024) Ranged Builds Thread

    Bladesinger was just updated in the new Forgotten Realms book.
  6. mellored

    D&D 5E (2024) Ranged Builds Thread

    Just going to point out that Bladesinger can use ranged weapons now. You'll still want to dip fighter 1 for martial ranged weapons and archery style. If you cast haste, you can truestrike + attack + Truestrike + crossbow Expert bonus attack. Or conjure Minor Elemental and 3 attacks.
  7. mellored

    Unearthed Arcana WOTC still can't get the backgrounds right in the new FR book.

    Are you sure it's not intended? At-will frightened + short rest inspiration might be slightly too strong that they felt like they needed to nerf the stats slightly. Side note. Allies can willingly fail saves. So just scare them out of combat for easy heroic inspiration.
  8. mellored

    D&D 5E (2024) Forgotten Realms subclasses discussion.

    That won't work. Dance bard and Genie won't stack. Genie did in the playtest, but that was fixed.. It's just 10+Dex+Cha either way. Bladesong stacks though, but 16/16/16 gives 19 AC Mage armor also has 13+3 Dex+3 Int = 19 AC. Highest defense would probably be barbarian 1 (maybe 3 for totem)...
  9. mellored

    D&D 5E (2024) Forgotten Realms subclasses discussion.

    Not particularly. Sure they have several cold spells, and would loose out on a meager 1d4 extra damage once per turn, but rangers have plenty of other options. Like Flame Arrow. Theme aside, they get a bunch of THP, a mass heal, reaction stun (which is pretty meh), and the ability to walk...
  10. mellored

    D&D 5E (2024) Forgotten Realms subclasses discussion.

    Worth noting that it works ranged weapons as well. Dip barbarian for Dex+Con+Int AC (or monk), grab Crossbow Expert, and dual wield Hand Crossbow ls works too.
  11. mellored

    D&D 5E (2024) Forgotten Realms subclasses discussion.

    5 per target (presumably Cha =+3) So that's the difference between 15 and 30 HP per short rest. Life clerics channel divinity heals 15 at level 3 as an action. And not really because divine spark would of healed 8 anyways. So yes, it is significant healing for a subclass. If you limited it...
  12. mellored

    D&D 5E (2024) Forgotten Realms subclasses discussion.

    I would reduce the amount they heal if you do that. Like half your fighter level.
  13. mellored

    D&D 5E (2024) Forgotten Realms subclasses discussion.

    Different reviewer, but there you go.
  14. mellored

    D&D 5E (2024) Forgotten Realms subclasses discussion.

    It does if you want to use it for more than 5 levels. You can upcast Moonbeam for damage reasonable. But 5 HP per failed save, maybe 20 total, isn't much of a feature at level 17. Fair, but every other subclasses features scale. Even dance bard scales their punches. Which might be the...
  15. mellored

    D&D 5E (2024) Forgotten Realms subclasses discussion.

    Problem is, it doesn't scale. It should be 1d4 healing per spell level or 1d4+bard level or something like that.
  16. mellored

    D&D 5E (2024) Forgotten Realms subclasses discussion.

    I agree Banneret is not a Warlord is that's what your implying. It's still a fighter, it's still hitting people with Great Weapon Mastery and Push on longbow attacks, and attacking a lot. Though a level 10+ party with... Sea Druid with Shillelagh and Spiked growth Banneret with Push...
  17. mellored

    D&D 5E (2024) Forgotten Realms subclasses discussion.

    True, but also minus second wind, which i didn't include as i was comparing fighter vs fighter. And for full comparison, you need to factor some smite slots to cover action surge, extra feat (i.e. Inspiring Leader) vs aura of protection, and so on. Not that any EK would just dump their slots...
  18. mellored

    D&D 5E (2024) Forgotten Realms subclasses discussion.

    You are correct that Disengage from an enemy isn't going to come up very often, but I think you missed the fact that the THP doesn't go away when the spell ends. Just free cast HM at the start of the day, drop concentration, and carry on with your THP. level 3 +1d4 damage once per turn...
  19. mellored

    D&D 5E (2024) Forgotten Realms subclasses discussion.

    Here you go Anyone with Cleric Initiate, but let's compare. Level 3: EK: 2* healing words, for 2d4+3 = 16 Banneret: 2 uses * 3 targets * 1d4+3 = 33 HP. Level 10 EK: 4* 2d4+3 = 32 +3*4d4+3 = 39 = 71 Banneret: 2*3*1d4+10 = 75 (+ advantage for allies) EK is catchup up, but Banneret gains...
  20. mellored

    D&D 5E (2024) Forgotten Realms subclasses discussion.

    It's until the end of your next turn. So it helps allies land a Sleep or Stunning Strike or whatever. Thought now that i mentioned it, Cold Caster would be excellent on an Elemental Monk.
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