Reynard
aka Ian Eller
What classes still have empty levels?I want something interesting and useful at every level, otherwise why call it a level at all? This is huge for me, empty levels are not fun/interesting at all to me.
What classes still have empty levels?I want something interesting and useful at every level, otherwise why call it a level at all? This is huge for me, empty levels are not fun/interesting at all to me.
I wasn't asked what I'd change! Probably none, just making sure they don't (and I think subclasses being the key to differentiation is a mistake. I want like 20 classes .......).What classes still have empty levels?
Do you expect a DM to memorize every spell a PC could possibly have before setting up a campaign? What if you expect it and the Cleric dies or multiclass before they get it? What if someone joins mid way and has that spell?This is a bit of a tangent but:
Those spells absolutely have a place in the high fantasy that is D&D. The solution is not to eliminate them, but for GMs to know that the party has access to them and actively incorporate them into play. The speak with dead scene in D&D:HAT is a perfect example of how to make that work.
What's this...? Someome asking for simpler? Careful, blasphemer!!! That's unacceptable 'round these parts.Here's my wish list for 6e:
- It should be simpler. The are to many fiddlely bits, to much micromanaging, too many niche bonuses and obscure rules. Things should be light and simple.
Well, because it is on my brain, the Cosmere RPG notably doesn't: resources like money and ammo are firmly in the realm of narrative handwavium, and in-game resources are strictly per Encounter. Which is interesting, since the moment to moment vibe is heavily channeling 5E, but there is zero attrition element to the larger picture of the game.True, but I also can't think of a game where it doesn't come into play. At the very least, most games have health, stress, or other "damage tracks." Lots of games that don't have traditional D&D style "uses" on things still have pools of play currency.
This is just personal opinion, but I think if a GM is planning out a whole campaign before they start playing, they are doing it wrong and making their own lives extremely unpleasant.Do you expect a DM to memorize every spell a PC could possibly have before setting up a campaign? What if you expect it and the Cleric dies or multiclass before they get it? What if someone joins mid way and has that spell?
You can keep them in the game as a magic item or something, but remove them from the player.
A DM can easily drop a bag of unlimited food or coin of speak with dead if it won't be an issue for the campaign. But shouldn't be expected to rework everything just because a player decides to grab Sending when they leveled up.
That....has...nothing whatsoever to do with what I was talking about???Minimum is +5 or so to hit that's AC 24.
Unless you're an idiot (12-14 prine ability) or less with an A hat DM this isn't a realistic scenario.
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(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.