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  1. TheBigHouse

    D&D 5E [GUIDE] Arrive on Time - A General Guide to Wizardry

    Hey folks. Just a bump to let you know that the guide has been updated for Tasha's
  2. TheBigHouse

    D&D 5E [GUIDE] Arrive on Time - A General Guide to Wizardry

    Hi delph, Here is my interpretation. Portent replaces the attack roll / saving throw. This means that your portent dice becomes the result of the entire roll, not just one dice. So, if a creature has advantage / disadvantage it does not matter. He does not get to roll dice at all, just uses...
  3. TheBigHouse

    D&D 5E [GUIDE] Arrive on Time - A General Guide to Wizardry

    Hey kayman, thanks! I am glad you are finding it useful. YEP, I have addressed Wildemount (as well as several other updates) in the linked google doc. It's a real pain to update the OP so I haven't bothered.
  4. TheBigHouse

    D&D 5E [GUIDE] Arrive on Time - A General Guide to Wizardry

    Does anyone have any tips on copying the color formatting from G docs or word into the forum? It converts all the text to black when I copy-paste.
  5. TheBigHouse

    D&D 5E [GUIDE] Arrive on Time - A General Guide to Wizardry

    Hey All. Since we finally got some new subclasses and spells, I updated the guide. I also added in all the new races, and revised some ratings and descriptions based on a few more years of gameplay experience. It's already updated on google drive. I'll work on updating the version in to post as...
  6. TheBigHouse

    D&D 5E [GUIDE] Arrive on Time - A General Guide to Wizardry

    Whoops, good catch. Ill add it. Spoilers: looks pretty bad to me unless you have some kind of cheese in mind to take advantage of the movement.\ Also, i think the post is too big or something, because I keep getting errors when I try to update the guide on here.
  7. TheBigHouse

    D&D 5E [GUIDE] Arrive on Time - A General Guide to Wizardry

    Totally agree on the boots. I should add them. In fact the whole party should have them eventually. Id be happy to add vulnerability to the charts if someone wants to tally them up 😁 For concentration and spell levels that’s probably a fair point. Iirc I tried not to give two concentration...
  8. TheBigHouse

    D&D 5E [GUIDE] Arrive on Time - A General Guide to Wizardry

    Hey All. Just wanted to let you know that the google doc is updated. Ill eventually get around to copying the changes over here, but the formatting is kinda a pain. In the meantime, just click the link at the top to head over to the google doc.
  9. TheBigHouse

    D&D 5E [GUIDE] Arrive on Time - A General Guide to Wizardry

    Hey Robert, Thanks for the kind words! I am actually in the process of updating the google doc side of the guide now. Once that is done, ill copy the changes over here.
  10. TheBigHouse

    D&D 5E [GUIDE] Arrive on Time - A General Guide to Wizardry

    Hey Zoglug, thanks for posting. Glad you are enjoying the guide!
  11. TheBigHouse

    D&D 5E The Grappler's Manual (2.0) - Grappling in 5th Edition

    I'm interested in thinking about mystic grappler. Giant Growth is a great starting point. It also gets you "huge" size later on, and the air discipline has a lot of promise since it makes you immune to fall damage. Other ideas: Wind Step: Fly up to 70 ft and then fall with your buddy. Or, be...
  12. TheBigHouse

    D&D 5E [GUIDE] Arrive on Time - A General Guide to Wizardry

    Thanks! Feel free to drop example builds in the thread and I will add them. :)
  13. TheBigHouse

    D&D 5E [GUIDE] Arrive on Time - A General Guide to Wizardry

    Gotcha. Scorching ray from a level 3 slot (+4 int) 8d6+4 = 31 31 * .6 = 18.6 (slightly optimistic hit rate) Magic Missile from level 3 slot with +4 int 5d4+5+20 = 35 (and a better damage type) If your DM allows it and you want to do as much damage as possible, then it would definitely be the...
  14. TheBigHouse

    D&D 5E [GUIDE] Arrive on Time - A General Guide to Wizardry

    Hey Kevin, Thanks for your reply and compliment :). I'm pretty sure the PHB Errata supersedes that twitter post. http://media.wizards.com/2015/downloads/dnd/Errata_PH.pdf Empowered Evocation (p. 117). The damage bonus applies to one damage roll of a spell, not multiple rolls...
  15. TheBigHouse

    D&D 5E [GUIDE] Arrive on Time - A General Guide to Wizardry

    Hey Corran, Glad to know that you are finding the guide useful. I think your picks are great. You could potentially trade Aganazzar's for burning hands, but either one is fine. It really comes down to which area style you like better, the damage is about the same. You are wise to value your...
  16. TheBigHouse

    D&D 5E [GUIDE] Arrive on Time - A General Guide to Wizardry

    Lol true. I guess that's why we like this game so much :)
  17. TheBigHouse

    D&D 5E [GUIDE] Arrive on Time - A General Guide to Wizardry

    High elf or gnome might be your best choice anyway. Human cant take warcaster at 1 if you start EK since you don't have any spells.
  18. TheBigHouse

    D&D 5E [GUIDE] Arrive on Time - A General Guide to Wizardry

    Wow. This is really good, thanks for the response. I totally appreciate all the points you are making and I can't say that I disagree with any of them. I swapped the 6 and 10th level abilities to compare more apples to apples. Offensive feature vs offensive feature and defensive vs defensive...
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