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    D&D General Should the DM roll in the open?

    Depends on the roll. I roll pretty much everything public except for things like stealth checks where alone the fact that I'm rolling for them would give the players information their characters shouldn't have. Another big one is the roll that determines how long a creature that was knocked...
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    D&D General How Often Should a PC Die in D&D 5e?

    I think "once" is perfect. If there are no character deaths, then your players will think they cannot die no matter what and they will play way less cautious, which also ruins a bit the immersion. But a character death also sucks for the player so it shouldn't happen too often. By having a...
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    D&D 5E Moving out of an enemy creature's space

    Thanks! I think I'll allow it as long as the target space is not occupied (we play on a grid).
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    D&D 5E Moving out of an enemy creature's space

    Some creatures have the ability that they can stop on a enemy creature's space (e.g. Water Elementals). Since for other creatures the rule is that they cannot move through a creature's space, I was wondering if those creatures cannot move at all when such a creature is on top of them or if...
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    D&D General "that you can see", "line of sight", glass, mirrors, ~clairvoyance, blindsight, and anything else.

    For me "see" just requires sight, no matter whether it's through glass or in a mirror. However, all spells require a clear path to the target. That means there can't be total cover to the target. Casting a spell on a creature behind glass will actually cause it to evoke at the glass on your...
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    D&D 5E Creatures with traits that deal damage to melee attackers

    In D&D 5e there are some monsters that have traits such as "Whenever this creature is hit by a melee attack, the attacker takes 1d6 damage." This is usually because for example the creature has spikes or is particularly hot. I was wondering how you handle killing blows on such creatures. Would...
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    D&D 5E Solasta - is it worth playing?

    No that's wrong. The base rules for spellcasting only require a clear path to the target, it even specifies what happens if you target a point you can't see. Nowhere it says that you need to see a target to target it with a spell. So only spells that specifically say "a creature you can see"...
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    D&D 5E Solasta - is it worth playing?

    I played the original game for a while. I found it enjoyable, but the devs had some really weird interpretations on some of the rules that annoyed me a lot like that I couldn't target creatures that I cannot see. They didn't follow the errata and especially not Jeremy's Sage Advice. And even if...
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    D&D 5E Grapple prone enemy and fly up

    If the enemy remains prone, does he still remain in the air? I assume the falling to the ground immediately only applies to becoming prone but not to being prone, right?
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    D&D 5E Grapple prone enemy and fly up

    If you grapple a prone enemy and fly up in the air, does the enemy remain prone or is that status automatically removed?
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    D&D 5E I can’t seem to DM written adventures.

    I pretty much exclusively DM official modules. For me it's just interesting to experience the story together with the others (I also never read much ahead). Though I probably would never DM a third party campaign.
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    D&D 5E Levitate on self

    Was curious what people think about this situation: A character is midair, no walls, floor or ceiling anywhere near him. He casts Levitate on himself. I feel the text on Levitate is very confusing. Does the trait you cannot move unless you can grip onto a surface also apply when you cast it...
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    D&D 5E Dark One's Blessing vs. Shrapnel Explosion

    Another fun rules question: A Warlock with Dark One's Blessing (heals when reducing enemy hit points to 0) reduces the hit points of a creature to 0 which has an ability like Shrapnel Explosion (deals 6d6 damage when its hit points reach 0). In which order is the damage and healing applied...
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    D&D 5E Spiritual Weapon vs. Fire Shield

    I'd say for me it's pretty clear that the caster hits the creature with a melee attack when using Spiritual Weapon. Because Spiritual Weapon clearly states "you can make a melee spell attack". If it said you can command the Spiritual Weapon to do a melee spell attack, then I'd agree that the...
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    D&D 5E Spiritual Weapon vs. Fire Shield

    No need to houserule this part as Fire Shield already states that the attacking creature needs to be within 5' of Fire Shield. Honestly I personally prefer going with RAW in most cases and it seems there's nothing in the rules that would indicate that the caster is not hit. I find it's not...
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    D&D 5E SPIRIT GUARDIANS range clarification

    Without a grid, I'd simply always go from the creature's center. I'd assume any creature no matter what size is just a dot just with a larger area of control. So your actual size doesn't matter in regards to the size of the AoE. The reasons I have for this: 1. There nothing in the rules that...
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    D&D 5E Spiritual Weapon vs. Fire Shield

    Spiritual Weapon is defined as a melee spell attack and the creature is within 5', though. So what would make you rule no?
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    D&D General XP Awards for -- what????

    I award XP for combat mostly, but I'd call it "encounters". Because even if my group gets around a threat by talking it out, I'd give them the XP of the creatures they avoided combat with. I sometimes give XP bonus for accomplishing milestones. Usually it's just the doubled XP from the main...
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    D&D 5E Spiritual Weapon vs. Fire Shield

    Simple rules question: If you are within 5ft of a creature that has Fire Shield active and you hit it with a Spiritual Weapon, do you take damage?
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    D&D 5E SPIRIT GUARDIANS range clarification

    If you play without a grid, then the whole thing is not an issue in the first place. I'd simply measure the distance from the caster center to the target center and if it's 15ft or less, it hits. I wouldn't have to care about area of control at all here. Even easier, I'd just allow my players...
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