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  1. zaratan

    D&D 5E 5e stone sorcerer help

    RAW, you can't twin elemental weapon, twin spell only work in spells that target one creature, which a weapon is not. Enviado de meu SM-G900MD usando Tapatalk
  2. zaratan

    Mystic soulknife questions

    Yeah, I now how AL work, but my critic is about actual soul knife design. Something that probably will change if he'll be published one day
  3. zaratan

    Mystic soulknife questions

    When I said I think soul knife is underpowered, is compared to other orders, not other classes. And yes, to me, they are lackluster since mystic great point is versatility and soul knife is the less versatile. Still, they are better than immortal. Ripose can give exactly an extra attack with...
  4. zaratan

    Mystic soulknife questions

    Hauauhauhau you're crazy, man. Read the topic again, you started to compare mystic with other classes, until then I was just saying that mystic are lackluster compared with other mystics (argument that you even tried to prove wrong). If you want to compare at will fighter, compare with at will...
  5. zaratan

    Mystic soulknife questions

    Apple to apple is compare champion with a battle master. If you'll compare no resource with no resource I would be ok, but you're comparing 10pp spend and damage of third round how if was at first with no resouce? And call this "apple to apple"? Or you're trying to compare a what a nova class...
  6. zaratan

    Mystic soulknife questions

    None encounter last 10 rounds, the avg ia about 4, max 5. The standart encounter day is 6-8 encounters wirh 2 short rest. Using manuever for ripose means 5 extra attacks for short rest with +1d10 damage each.polearm master is bonus action attack always + a lot of AoO all day, and fighter can get...
  7. zaratan

    Mystic soulknife questions

    The calculator is in a link I putted before. Soul knife need to burn 80% or his resource, so he don't get much more to do. And I didn't added none of fighter feature (manuevers, one trip attack and the rest is all with advantage, ripose is an extra attack with reaction, action surge and so) or...
  8. zaratan

    Mystic soulknife questions

    A fighter lvl 9 will get 20 of str and GWM, which means +4 if he don't have a magic weapon yet. Against AC 16 means avg 22.90 or 35.84 with advantage without any resources. A rage half orc barbarian str 18 GWM would be doing 35.53 against that AC 16 and Fighter against AC 20 would do 13.11 or...
  9. zaratan

    Mystic soulknife questions

    You're theozing concepts, apply them in one build and we'll see if really work that way. Make a real soul knife and we'll compare: In which level they get this? How the damage output they can deal agaist a AC 16 and AC 20? At which cost? In the end of the day with 6 combat encounter 4.5 rounds...
  10. zaratan

    Mystic soulknife questions

    Because is obviously that the character can be more optimized in you focus in one of than. Just read any optimization guide in this forum. I never used "ignore power", I said they have less disciplines (flexibility) and all the archetype benefit focus in melee, so they should be good at this...
  11. zaratan

    Mystic soulknife questions

    I think you didn't understand that this thread started with OP thinkg that soul knife is OP, and my point is, if there is some OP archetype in mystic, definitely isn't soul knife. Some of your arguments doesn't make any sense, why the hell you would make a ranged soul knife if all they...
  12. zaratan

    D&D 5E Best Crit-Fisher Builds

    Melee: hexblade 17/revised beast master 3 Elven accuracy Constrictor snake for at will no action restrainned, curse bringer when you crit, hex curse for 19-20 crit and foresight obviously. You only get at will 19-20 crit at hexblade 14 which is a problem. Ranged: archefey 5/champion 3/wu jen...
  13. zaratan

    Unearthed Arcana Unearthed Arcana: Feats for Races

    This would make simplest how it should. But the designers are thinking "no, make a reroll, will slow the game and is boring, no one will do the reroll, everyone will roll 3d20 because is obviously better and get the same result, bububu but we can't break the 'advantage doesn't stack' rule. Yay...
  14. zaratan

    Mystic soulknife questions

    1- I didn't said it suck, I said is bad designed to be dual weapon when you have so many options to bonus action. And other mystic look better options. 2- you tried to compare soul knife with rogue, and to do the same, he lost great part of his versatility. 3- lvl 10 mystic can burn hp for psi...
  15. zaratan

    Mystic soulknife questions

    If you use melee attacks, you will stay in melee, want it or not, will be a frontline. Mystic doesn't have cunning action or ki, or monk speed, to hit and run, you will need to burn a lot of pp (and your bonus action), or get at least mobile. You know what is better if you don't want to stay in...
  16. zaratan

    Unearthed Arcana Unearthed Arcana: Feats for Races

    Or maybe VHHVHV, Variant Half Human Variant Humanoid Variation, that is exactly like VHV, but he can pick only feata from other humanoids because he as half that.
  17. zaratan

    Unearthed Arcana Unearthed Arcana: Feats for Races

    Yes, is exactly this. Means for a human variant "dammit, I'll not burn my lvl 1 feat in any of those 'pieces of garbage'. Let me pick sharpshooter l, GWM, PAM, crossbow expert..." I know they aren't garbage, but is what a powerbuilder will think. Human variant don't need another "must have"...
  18. zaratan

    Unearthed Arcana Unearthed Arcana: Feats for Races

    I liked because humans get the bad feats. Thank God, we need thing to make human v a worse option.
  19. zaratan

    Mystic soulknife questions

    This post bring some light to me, to soul knife work well, vetter be a hogh elf or get magic initiate to booming blade and/or green flame blade. Dump this stupid bonus action attack and free ypur bonus action to parry, recover hp, use lethal strike or any other discipline. They still lack 2 lass...
  20. zaratan

    Mystic soulknife questions

    In fact is +13 at 8 with proficiency. "Once on each of your turn". Don't apply even in AoO. 3d8+15 at third round (first bonus action to get soul knife, second for augmented weapon, you only start to use the off hand at third), half of encounter was gone, for 10 pp, you can do this 4 times day...
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