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  1. K

    Tactical Supervision (Warlord 6)

    I must disagree on your interpretation here. My reading of this power is that the warlord must use this ability after the triggering player declares his attack but before a roll is made. Sfedi already gave a 3 step breakdown of the act that I think is quite helpful but the greatest argument in...
  2. K

    How does Sigil of Safety actually work?

    There is a new encounter power in Arcane Power from the swordmage Sigil Carver paragon path. One of my players is interested in taking this path but I have a rule question about its utility power that he and I are unable to answer. The power runs something like this: Sigil of Safety Immediate...
  3. K

    Rogue Powers from Martial Power

    You might be overlooking a few things in your analysis. Downward Spiral has the rattling keyword which means that all your targets are going to have a -2 to hit for a round. Personally, I'd still take blinding barrage over it (which does not provoke opportunity attacks). I like the new level 5...
  4. K

    Current Forgotten Realms Campaigns?

    I try to make all the gods that I introduce striking in some way even if it means changing them to fit the campaign that I came up with. In the case of the Raven Queen, I simply liked her name and I needed a monastery built around an ancient burial complex so I decided to make it one of the...
  5. K

    Current Forgotten Realms Campaigns?

    I'm running a 4th edition game in 3rd edition Realms. I don't mind what they did with the forgotten realms in the latest update but the players and I know the setting much better from 3rd edition. I've kept the things I liked from the newest version of the realms such as earthmotes and the...
  6. K

    Grading Daily Powers

    The level 19 dailies are truly insane and it only gets more crazy into epic tier. I've got a feeling that they are going to hard to analyze as there are not too many people playing at that level (my group is still in heroic and we started close to when 4th edition came out) and each class is...
  7. K

    Grading Daily Powers

    I seem to have overlooked that power when I was going through the PHB. On quick inspection stunning steel is not quite as effective as confounding arrows mainly because you have to be in melee range but it is still a stunning power which are always effective. I'd say it rates an A- based on the...
  8. K

    Grading Daily Powers

    I think you can count on getting a cluster of 4 enemies near the fight at least once in an encounter. The fighter in our party used to love passing attack (he eventually switched out to a barbarian) and found a use for it in pretty much every encounter. Passing attack only needs 2 close together...
  9. K

    Grading Daily Powers

    You're right, I am surprised that you rate Tendrils of Thuban so highly. It's not a bad daily and it's probably better than the other options at level 15 but it still only inflicts immobilize which I say one of the weaker effects. Would you rate a power that did "immobilize (save ends) Saves...
  10. K

    Grading Daily Powers

    An A+ power should be borderline broken (like twin strike) or solid overall and a major boost in every encounter (like beacon of hope). Renew the troops can potentially give everyone a healing surge back but I think the actually healing will rarely get up to the potential max. Think about it...
  11. K

    Kobold Hall: Which encounters to remove?

    The appeal of the dragon is that your party has a chance to become dragonslayers at level 1. He is a tough fight and has a good chance of killing a PC or 2 but it makes for a memorable fight and shows the PCs that they are capable of fighting the iconic bad guys right from the start. You might...
  12. K

    Grading Daily Powers

    Going off p.269 in the PHB, I think it works like this: 1) I announce I am making an attack 2) I announce the target(s) of my attack 3) Anyone who wishes to apply penalties or bonuses to my attack roll (such as disrupting strike) chimes in. 4) I make an attack roll for each target 5) I roll...
  13. K

    Kobold Hall: Which encounters to remove?

    The first encounter is good for a quick warmup as everyone gets used to playing their characters and the dragon fight and the encounter with the rolling stone are classics. I'd use those 3 and cut out the two in the middle.
  14. K

    Grading Daily Powers

    Always good to have more people chime in with their opinions. I've tried to get my party to use web by giving them a special trinket that let them cast web once per day but they are still reluctant to use it. The main problem is that the player who was playing a wizard decided that he really...
  15. K

    Grading Daily Powers

    Hmm, I think you're right about Confounding Arrows. I usually rate stun powers higher than B- so I'm not quite sure why I gave it the low rating. One thing I think that prevents it from being an A level power is that you have to decide how many shots to allocate to each target before you see if...
  16. K

    Grading Daily Powers

    Ok, I have some more time so here goes the warlock, warlord, and wizard analysis. *Warlock* Curse of the Golden Mist / D Fireswarm / C- Tendrils of Thuban / B- Thirsting Maw / C Curse of the Golden Mist is simply a waste. You are using one of your precious dailies, not to do damage, but...
  17. K

    help me out here...what to play the first time

    A swordmage would be a good fit in with the group that you have described. They basically are fighter/mages and are pretty powerful defenders which will really help the rest of the party as the defender is one of the more critical roles. The shielding swordmage is generally thought to be more...
  18. K

    Grading Daily Powers

    I remember this thread and I think the discussion of the daily powers is too much fun to let die. I'll take a stab at the level 15 powers and Keterys can come in with a more detailed analysis later. *Cleric* B+ / Holy Spark B / Purifying Fire B- / Seal of Warding Holy Spark is a rare STR vs...
  19. K

    Humans living in the Feywild?

    I have a human town in the feywild in my game that you might steal an idea or two from. The PCs wandered into small idealic hamlet where everyone seemed slightly off. The accents of the towns people were difficult to place and occasionally they mixed in archaic words that the PCs hadn't heard...
  20. K

    Grading Encounter Attack Powers

    The new level 3 fighter encounter power is a A at least. The added hit bonus, the solid damage and the Combat advantage effect make it overshadow all but rain of blows.
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