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    WOIN Cooperative Spellcasting

    Yeah, this is why I was thinking about die bonuses based on number of required successes
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    WOIN Cooperative Spellcasting

    Yes, I'd love to brainstorm more together. Also I don't think a whole city would be able to do all that much more than a small church or something would be able to do, because part of the idea is even if they can contribute 1 mana, it's still a simple additive task, so adding 0 to the score...
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    WOIN Cooperative Spellcasting

    Adding a couple extra thoughts, the modifier from extra required successes should probably cap at the caster's skill pool. And perhaps all the MP bonuses should be shifted up by 5 and add a new "momentary" extended task which has a time increment of like one or two rounds instead of one minute...
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    WOIN Cooperative Spellcasting

    One thing that I love in stories and in the Elements of Magic supplement that the O.L.D. magic system was inspired by is the idea of rituals and cooperative spellcasting. At the moment the closest we have to the idea of rituals in 1.2 is using long casting times. This kinda helps some flavor a...
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    WOIN [NEW] Psijump - Alternative FTL Type 0 Travel

    This looks great! It's well thought out and put together. I'd probably use it if I ever ran scifi games, lol
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    WOIN Clarification needed for the "Prison Tough" exploit (NEW)

    In OLD Core Rulebook v1.3 p.51 Prison Tough says "You are mentally and physically toughened. Each time you take this exploit you gain a permanent +1 bonus to all four of your Defense scores. You may repeat this exploit." I think this is intended to be the same, so I'd say it's all four for NEW...
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    WOIN spell creation question

    Yes, this is most certainly possible, but it's likely disadvantageous. If you use an evoke spell to add damage to your attacks, that will be using the charge object rules, which allow the weapon to trigger the spell when it touches something. Say for example you used an evoke fire 8 for 4d6...
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    WOIN Calibrating Difficulty Benchmarks to player expectations

    I think there's one huge oversight here that might be coming from expectations set by other games or by reading too much into standard npc blocks. The "adult human average" of 4 in an attribute is not what an average locksmith would have. Each character if built like a player will have...
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    WOIN Updating WOIN to v1.3!

    This is errata for 1.2. There's no errata page to take you from 1.0 to 1.2 as that incoudes a huge number of changes. Your best bet is to read over the rules reference document, which has up to date rules. WOiN Rules
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    WOIN Cover Clarifications

    In particular what I would look at is the section on cover itself. This is from OLD p.149 I consider to be the highest priority rule when it comes to moving in and out of cover. The Blocked position goes on to say: This means the quickstand and dropping to prone do not as far as I'm concerned...
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    WOIN Updating WOIN to v1.3!

    Is the inclusion of the suppressive fire action paragraph from NEW into the other two books too large a change?
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    WOIN Cover Clarifications

    So in this case I think I would do the same spot ruling because of the PC's skills, but personally I don't mind just allowing that PC to target them with the usual cover penalty when their round comes up. Overwatch isn't really meant to allow you to take extra potshots at people hunkered down.
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    WOIN Meet the Grey Fellowship

    Well sure, adjust enemies as needed to fit your group and playstyle, I was just trying to explain the rationale for it being so high. Also keep in mind that the title 'bandit' can apply to a lot of different people with a lot of different skills and levels of competence. The bandits in the book...
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    WOIN Meet the Grey Fellowship

    So NPCs aren't always built the same way as PCs and allow for you to just override some part of the normal derived stats rules. This is important for if the bandit is meant to be a ranged combatant that falls quickly once you close to melee range, because at the moment outside of stacking...
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    WOIN Alternatives to Lifepath?

    It seems like a really strange ask to get rid of lifepaths. They're not really that tied to the core setting and can be easily adapted to star wars, and if you like i'd recommend instead going through and simply noting down which careers don't seem to fit, and then maybe note down some things...
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    WOIN Wealth Rewards

    Why silver? This game has even barmaids and beggars carrying around up to dozens of gold as a part of their wages, that seems like a really small amount. Also how do you decide how much to put per rank? Is it just gut feeling?
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    How did you convince your group to try something different?

    Not really meaning to necropost here, but our group has managed to try: 5e for two campaigns in prebuilt adventures, one campaign in PF2e using a prebuilt adventure, two homebrew campaigns in PF2e, all five of those with the same GM, each has run for approximately a year. Second player who GMs...
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    WOIN Wealth Rewards

    I really like that in the game the XP rewards are quite well defined, and it's even reasonably clear when to give a Reputation reward. One thing that I'm continuously not able to figure out is how I should do monetary rewards. Has anyone else come up with any kind of guidelines on monetary...
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    WOIN OLD - Abjure - Breaching

    Ah, maybe adjust the cost to 1mp and +2 defense so that it's basically the same as Shielding, except with a virtue or element instead of creature type.
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    WOIN OLD - Abjure - Breaching

    Personally I'd homebrew this as increasing your DEFENSE scores against magical effects of the appropriate type by 3. I suspect this was written when opposed checks were still on the table for active defenses, which have mostly been removed. I can't think of any resistance checks used in the...
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