TheHirumaChico
Explorer
Let me emphasize again that this is just a purely an optional idea that I'm kicking around for discussion potential future use in WOIN. I'm not suggesting that WOIN be officially modified based on my upcoming suggestion. I am a GM who has been running my campaign using WOIN NOW for just over 5 years. I have not run NEW or OLD, so my perspective is distinctly through the NOW lens, though I do cross-reference the other two core rulebooks pretty frequently. My preference and desire is to run a relatively realistic modern action RPG set on essentially modern day Earth. My players and I do like our action cinematic, so we're fine with Cinematic Mode and LUC and many of the somewhat reality-stretching, but trope-consistent exploits. But while my game world has some super-science stuff, there is no supernatural/magic/mystical stuff, so that also means no CHI and no bullet-catching or walk-on-water type exploits. OK, enough background.
What has been bugging me a bit is how on p. 16 in the NOW Core Rulebook there are a couple of sentences about benchmarks for attributes, "with a score of with 4 in each physical, mental, and personal attribute being roughly average for an adult human." It goes on to say that "An attribute of 12 typically represents performance exhibited by top world-class athletes or legendary geniuses. Einstein and Sherlock Holmes exhibit a score of 12 in their Logic attributes, while Adolf Hitler and Rasputin have scores of 11 or 12 in Charisma, although player characters and NPCs in N.O.W. sometimes exceed these values." Remember that an attribute of 10-14 means 4d6. Yet, as my players' human characters are currently Grade 10 and on the cusp of Grade 11, two of them have at least two attributes at 12+ while the other has one attribute at 15 (!) and another at 10. Two of them also have a 3rd attribute at 9, so when they go to Grade 11, that will mean 3 attributes at 10+. NOTE: These are not scores in REP or LUC, but what I call the core 7 physical attributes of STR, AGI, END, INT, LOG, WIL, and CHA. This means that the PCs are generally always better than the avg. human at any skill check that uses one of their peak attributes, and much better with 1-6 skill ranks, making them seem more like Khan Noonian Singhs than Kirks. So, the current career path progression makes the PCs Einstein-level paragons in not one, but two going on three, physical attributes, which seems less realistic than I had originally intended for my setting.
Therefore, in my future plans for potentially new campaigns using WOIN NOW, I'm thinking of making the following adjustments:
- Heritages will probably be unchanged and still add 3 Skill ranks (must be 3 different).
- Origin careers can only be taken once and will provide 4 Attribute points (3 core physical plus 1 LUC/REP/CHI) and 4 Skill ranks (must be 4 different), and will age at 1d6+12 instead of the more common 2d6+6.
- All other careers after an Origin career will add 2 Attribute points and 4 skill ranks (must be 4 different).
This means a Grade 5 character using my optional path structure will get 13-19 Attribute points (15 for human heritage) and 23+ Skill ranks vs. 21-27 Attribute points (23 for human heritage) and 13+ Skill ranks, not including the base 27 attribute points for starting at 3 in each Attribute except CHI. It will still allow for some wonky focused builds where a Grade 5 character could get 1-2 Attributes up to 10+, possibly even one at 14. Example for the 14: A human heritage PC with CHA +2 and one other +1, an Origin with CHA +1, and 4 subsequent Careers with CHA +2 (i.e., Diplomat, Performer, Socialite). But that will be a more narrowly focused character with not nearly as much going on in other Attributes. Compare this to the standard path in which it is possible to have a Grade 5 character with two Attributes at 10+. With my suggested optional change, at Grade 10, a PC would have received 23-29 Attribute points, roughly what a PC receives now at Grade 5 using the standard path, but with 43+ Skill ranks, as compared to the standard path where a PC would have received 41-47 Attribute points and 23+ Skill ranks. *I say 23+ Skill ranks because of exploits that give bonus Skill ranks.
The optional path will still allow for an Usain Bolt-type character build, but this will equate to a character that has put some serious Skill ranks into running, along with their best attributes being STR and AGI. To my mind, this better equates to the Olympic sprinter that has had to work hard and focus their training to achieve paragon-level capabilities, like moving Speed 10+. It also allows for more opportunities to take advantage of Equipment Quality bonuses by having more Skill ranks to utilize.
OK, enough for now. I will end this long wall of text and open the floor to the comments of my fellow WOIN GMs and players, hopefully without too much derision. Thanks for reading this far.
What has been bugging me a bit is how on p. 16 in the NOW Core Rulebook there are a couple of sentences about benchmarks for attributes, "with a score of with 4 in each physical, mental, and personal attribute being roughly average for an adult human." It goes on to say that "An attribute of 12 typically represents performance exhibited by top world-class athletes or legendary geniuses. Einstein and Sherlock Holmes exhibit a score of 12 in their Logic attributes, while Adolf Hitler and Rasputin have scores of 11 or 12 in Charisma, although player characters and NPCs in N.O.W. sometimes exceed these values." Remember that an attribute of 10-14 means 4d6. Yet, as my players' human characters are currently Grade 10 and on the cusp of Grade 11, two of them have at least two attributes at 12+ while the other has one attribute at 15 (!) and another at 10. Two of them also have a 3rd attribute at 9, so when they go to Grade 11, that will mean 3 attributes at 10+. NOTE: These are not scores in REP or LUC, but what I call the core 7 physical attributes of STR, AGI, END, INT, LOG, WIL, and CHA. This means that the PCs are generally always better than the avg. human at any skill check that uses one of their peak attributes, and much better with 1-6 skill ranks, making them seem more like Khan Noonian Singhs than Kirks. So, the current career path progression makes the PCs Einstein-level paragons in not one, but two going on three, physical attributes, which seems less realistic than I had originally intended for my setting.
Therefore, in my future plans for potentially new campaigns using WOIN NOW, I'm thinking of making the following adjustments:
- Heritages will probably be unchanged and still add 3 Skill ranks (must be 3 different).
- Origin careers can only be taken once and will provide 4 Attribute points (3 core physical plus 1 LUC/REP/CHI) and 4 Skill ranks (must be 4 different), and will age at 1d6+12 instead of the more common 2d6+6.
- All other careers after an Origin career will add 2 Attribute points and 4 skill ranks (must be 4 different).
This means a Grade 5 character using my optional path structure will get 13-19 Attribute points (15 for human heritage) and 23+ Skill ranks vs. 21-27 Attribute points (23 for human heritage) and 13+ Skill ranks, not including the base 27 attribute points for starting at 3 in each Attribute except CHI. It will still allow for some wonky focused builds where a Grade 5 character could get 1-2 Attributes up to 10+, possibly even one at 14. Example for the 14: A human heritage PC with CHA +2 and one other +1, an Origin with CHA +1, and 4 subsequent Careers with CHA +2 (i.e., Diplomat, Performer, Socialite). But that will be a more narrowly focused character with not nearly as much going on in other Attributes. Compare this to the standard path in which it is possible to have a Grade 5 character with two Attributes at 10+. With my suggested optional change, at Grade 10, a PC would have received 23-29 Attribute points, roughly what a PC receives now at Grade 5 using the standard path, but with 43+ Skill ranks, as compared to the standard path where a PC would have received 41-47 Attribute points and 23+ Skill ranks. *I say 23+ Skill ranks because of exploits that give bonus Skill ranks.
The optional path will still allow for an Usain Bolt-type character build, but this will equate to a character that has put some serious Skill ranks into running, along with their best attributes being STR and AGI. To my mind, this better equates to the Olympic sprinter that has had to work hard and focus their training to achieve paragon-level capabilities, like moving Speed 10+. It also allows for more opportunities to take advantage of Equipment Quality bonuses by having more Skill ranks to utilize.
OK, enough for now. I will end this long wall of text and open the floor to the comments of my fellow WOIN GMs and players, hopefully without too much derision. Thanks for reading this far.
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