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    DMs Guild [5E] Beast Master Magic - 'Entwining’ and eleven other spells for the Ranger Subclass [DMs Guild]

    Are you looking for a way to spice up the Ranger subclass without changing any of the core class rules at all? Beast Master Magic - 'Entwining’ and eleven other spells for the Ranger Subclass is available now on DMs Guild. Rangers who take the path of the Beast Master are more than mere animal...
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    D&D 5E Volo doesn't tell me what some of these things actually are.

    I'm guessing it is, but I think that's a mistake. Some of the other posters have already pointed out reasons why, but also: a picture doesn't always give enough information a picture doesn't give an idea of the range and variation possible a picture means you are totally reliant on the...
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    D&D 5E Volo doesn't tell me what some of these things actually are.

    So I've got my copy of Volo's Guide and I'm enjoying it a lot. Plenty of good stuff to work with, it's a pretty packed book. The one thing I do find incredibly frustrating though is the return of a problem I had with several of the 4E sourcebooks: some of the entries don't actually describe the...
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    D&D 5E As a DM, do I kill the entire party at the end? Im torn?

    Sounds like you've put a lot of thought into it and come up with some solid plans. I would also suggest dropping the slavery thing though - it is functionally still a TPK. One final option: if they manage to kill the Big Bad without destroying his heart, you can always have him laugh as he...
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    D&D 5E Hackers Guide to D&D. Good idea?

    I'd buy it, but I'd prefer if each ruleset module was in a separate book, along with examples and guidelines on how to run that type of campaign. eg mass warfare rules in a book with guides on how to run an epic war-themed campaign, along with new character options, NPCs, monsters etc that...
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    D&D 5E Problems with Lost Mine of Phandelver (Errata & Suggestions)

    Yes I don't think I've ever seen good boxed text in an official adventure module. I always give my own description based on the map. Small plug but on topic: When I ran LMoP I wrote a lot of wandering encounter tables for Part 3 as I thought there should be more variety and fewer automatic...
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    D&D 5E Eberron 5e - What do we want?

    I felt the same way. I could really have done with more insight into prominent and interesting NPCs, especially in the cities, along with buildings, culture... anything to evoke an actual sense of place. As it was most of the book was taken up with the gods (and they talked even more about the...
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    D&D 5E Curse of Strahd for Dummies (confessions of a DM new to the idea of 'sandbox' blecch!!)

    Ha! Assuming 10ft per story; 2d6 falling (bludgeoning) damage + 2d6 fire damage (if a raging attic fire is equivalent of a Flaming Sphere spell). I'd totally forgotten about the guy in closet.
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    Horror RPG mechanics

    I played the original Chaosium Call of Chthulu and it was a lot of fun. One of the tenets of that game is that you will eventually, die, go mad or worse. The game is really about seeing how long you can survive. I think that danger is an important part of any horror game. Another thing the...
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    D&D 5E CoS: Ireena as a PC?

    I would say the main thing issue is spotlight stealing. Ireena is a huge part of Strahd's story, he's obsessed with her, and it would be hard to make the other players feel anywhere near as important. As written, Ireena is likely to enter the campaign about halfway through session 1 (or session...
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    D&D 5E What are the best ways to conceal an entrance/door with or without magic?

    The "Stone shape" spell could be used to disguise an entrance, for instance as a blank wall, a natural rock formation, a statue or something else. Then there's no illusion to detect or dispel. The same result is possible for a dwarven master stonemason but this way is quicker and more magical...
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    D&D 5E Need advice: Making Religions, Not Just "Here's The Gods. Pick One"

    Yes, very good point. Whatever you come up with, your "introductory notes" for players starting a new campaign in your world should probably have just one or two easy-to-understand sentences for each religion. Players won't absorb or remember more than this until they have been playing in the...
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    D&D 5E Need advice: Making Religions, Not Just "Here's The Gods. Pick One"

    I would suggest starting by thinking about the themes of your campaign and/or campaign setting (eg secrets, sacrifice, good vs evil, etc). You can use the gods and religions to underline or reinforce the themes of the world as a whole, or of the individual cultures which worship them. Write down...
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    D&D 5E Sorcerer Wild Magic Surge

    On the other hand it can be a wonderful synthesis of in character/out of character behaviour as all of the party scramble to put some distance between themselves and "that crazy sorcerer" every time battle starts :D
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    D&D 5E Your favorite campaign you've never run

    I love that idea! You could bring in elements of player narration, or ask each player to write a story synopsis that you then take away to form the basis of each week's story/adventure. Another good source in inspiration would be Neil Gaiman's Sandman: World's End (possibly my favourite of the...
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    D&D 5E Sanity

    and pages 258-260 for Madness :-S If you're going to use these, I'd suggest adding a sanity/madness check whenever a player takes a significant of psychic damage. I like that psychic is a damage type and I think it should have more of an effect - plus those scary lovecraftian aberrations tend...
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    D&D 5E CoS, The Toy Collector Side Quest Idea

    That does sounds like fun! (maybe for added creepiness/adorableness in equal measure make the fan one of the children that the party encounter). Go for it :) There's certainly something about Blinsky... why are his toys so monstrous? Why are so many of them apt? Maybe he's unknowingly got the...
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    D&D 5E Sanity

    The sanity and madness rules in the DMG are actually not bad - fast, flavourful and syncing with other rules pretty easily. Most people that write their own sanity rules come up with something similar. I'd recommend giving them a read whatever you decide to do. The nice thing is how modular they...
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