Can this campaign be run with different DM's alternating between chapters?
I have heard the chapters are basically stand alone with not much tying them together.
Are there spoilers or clues that carry over from one chapter to the next?
An exception to this rule would be creatures with keen smell? If they make their perception roll (with advantage) they know exactly where the hidden creature is? I would rule yes, but would that be a house rule?
Not just any animal though. Any animal that has acute smell in real life is...
Does this mean a creature pointing out a hidden character is mechanically meaningless? Perhaps if the creature is pointed out, other creatures who did not initially perceive the hidden character could get advantage on their perception check.
I figured as much about this one. I would probably...
Yes, I understand that. And this is a very good point...
I might be in the best in the best interest for an enemy to not reveal that they notice the hidden creature to "Fake them out" I guess.
At which point can the noticing creature warn their allies or point out the hidden creature...
Thanks for the answers! I'd still like to see a couple more answers to number 1.
Still seems fishy. How about this?
If there is creature with a passive perception that beats the stealth roll and passive perception kicks in IMMEDIATELY that effectively makes the stealth check fail automatically...
I have a pretty good grasp on how the hide action works in combat so I don't want to get into a big debate on it, but I do need a couple clarifications:
1.) On their turn if a creature takes the hide action to make a stealth check, when does the passive perception of other creatures kick in? If...
The copy states:
"When a pudding that is Medium or larger is subjected to lightning or slashing damage, it splits into two new puddings if it has at least 10 hit points. Each new pudding has hit points equal to half the original pudding's, rounded down."
Is the highlighted line saying:
Each...
What do you guys do about players who INSIST on playing wacky, insane, chaotic, uncooperative, Leeroy Jenkins characters, EVERY....SINGLE....FREAKIN...TIME?!?!
I've killed this player more times in my career as a DM than all of the other players combined. But yet again...here comes another...
It seems like Sorcerers are more suited to melee combat which seems very strange to me. Am I wrong?
Any tips on optimizing a ranged Tiefling Sorcerer? Draconic or Storm bloodline.
I don't like fixing fights either, and I generally don't fudge rolls. However I do like to maximize drama.
And there is also the occasion when the encounter builder has failed you and an encounter meant to be difficult becomes impossible.
Let's not all pretend we don't do it sometimes. Of...
I've always let my players have max HP, but in turn give my monsters MAX hp. Does this wreck the system?
Lately I've been thinking this is not a good idea, because it just draws out combat. It also ruins the fun of similar monsters with random HP values.
Thoughts? Experiences?
If you are planning a major combat, (such as a boss fight) one that has potential to be extremely lethal, what steps do you follow to keep the party alive?
What tactics do you use to prevent a party wipe without the party knowing you helped them out a little.
Don't get me wrong. I'm not an easy...
Yeah...Fair enough.
I meant for level dips. Ranger or Fighter? Perhaps none at all.
I want to play a Kenku rogue assassin and was curious if anyone had experience or advice for such a build. What do you think?
Ranger = TW Fighting or Archery, Colossus slayer, cool spells,extra attack, other ranger crap
Fighter = better crits, action surge, 2nd attack, other fighter crap
I can think of a bunch of stuff.
Anyways, your reply doesn't answer my question.