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    D&D 5E Increased in-combat healing

    the solution to your house rule is simple healing potions no longer heal 2d4+2 HP now they heal 1d8+3 HP this means they can only spend 1 extra hit dice during use of a potion
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    D&D 5E good things, bad things and things you would change about 5e

    at the moment for the fantasy setting i have 4 Pillars of class (think of it like a d4) the pillars are war, craft, divine, magic (the future replaces divine with science, modern uses both science and divine) you can be completely dedicated to 1 of those fields, or a mixture of 2 of them. each...
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    D&D 5E good things, bad things and things you would change about 5e

    they way i am looking at running the skills section is completely different to other rpg's. when you create your character your back ground will determine your starting skills an example of this is in the "modern version of the game" your back ground may be that of a mechanic who finished year...
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    D&D 5E good things, bad things and things you would change about 5e

    ok so question to you guys.... less skills like 5e or EOTE or more skills like 3e or more currently i am sitting at close to 150 skills for my game 26 combat skills 26 magic skills 12 physical 18 social 18 crafts 18 knowledge 8 interaction and 24 domain skills for a total of 150 each...
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    D&D 5E good things, bad things and things you would change about 5e

    i play EOTE on mondays and D&D 5e wednesdays, hence the reason i realised both systems had flaws and tried to merge the 2 in to one flawless game i do like the RP advantage/threat system and am still working on a way to work the system in. at present i am leaning towards allowing a move action...
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    D&D 5E good things, bad things and things you would change about 5e

    the near miss at present is a miss of just 1 point off, which in this 2d6 system is a lot. but i also have glancing blow which is the result is a tie, resulting in half damage in combat. the near miss is in place so that if you get close, you only half fail at something. i find in dnd the chance...
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    D&D 5E good things, bad things and things you would change about 5e

    wow, thank you, this is very close to my system indeed like 80% there I still think my stats, skills, leveling, spells and feats are superior. and i have more classes (currently i have 144 in the works) but this will help me iron out some creases for sure you have know idea how helpful this...
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    D&D 5E good things, bad things and things you would change about 5e

    yeah but thats what i am going for, so that players will want to put the odds in their favour with role playing before rolling the dice, and with a near miss system in place failing something like a swim roll by 1 doesn't mean your character drowns.
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    D&D 5E good things, bad things and things you would change about 5e

    the problem with a d20 is the dice gods take way longer to even out their dice results last night in my 5e session i rolled 4 20's skill crits in a row, on things my character sucks at 2 other new players to the game at the other end had a miserable combat, one rolled 2,2,2,2 for his 4 rounds...
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    D&D 5E good things, bad things and things you would change about 5e

    yes i have, i have been considering if you miss by 1 then the blow glances doing minimum damage with no bonus damage (so 1 damage for normal size weapons and 2 damage for 2 handed/large weapons) the problem is i have a soak system in place and even leather amor would reduce this damage to 0 i...
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    D&D 5E ForgedAnvil D&D 5E Character Generator

    the problem is on the spell list page it doesn't allow for more then 6 spells of each level displayed so i can only see 6/11 of the cantrips i picked and 6/7 1st level spells is their a way to increase the visible spell list with its spell descriptions? if not maybe consider allowing for more...
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    D&D 5E good things, bad things and things you would change about 5e

    yes they are similar but as you said the 2d6 and the fact it only affects 1 dice out of the 2 normalises it which i find more beneficial, plus the fact it is a re-roll and not an extra dice does mean if the player risks it he could end up with a lower result in some cases. like wise disadvantage...
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    New RPG, what are rules and concepts you love in rpg's?

    well i do have a setting in mind which will have the option to choose when in the time line you play, similar to how c'thulu has 3 settings. the 3 settings would be before the rift (pure fantasy), at the collapse of the rift (modern day in a fantasy world like the anime "gate") and futuristic...
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    D&D 5E ForgedAnvil D&D 5E Character Generator

    yes is it capable of more then 6 now as i have 11 cantrips 3 first level spells 3 second level spell and an extra 4 first level ritual spells
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    D&D 5E ForgedAnvil D&D 5E Character Generator

    oh i see what your saying, no i didn't use undying, i used the custom data section to make the undying light patron which gives 2 extra cantrips on top of the basic 2 you get from lock. i was just saying this, in agreement that undying light is different to undying
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    D&D 5E good things, bad things and things you would change about 5e

    thought of another hate: weapons table in 5e, they dumbed down weapons so much they didn't even realise there is no difference between halberd and glaive and although it makes it easier that one weapon size fits all, it ruins part of the roleplaying. i think a chart which has the weapon type...
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    D&D 5E ForgedAnvil D&D 5E Character Generator

    he gained 4 cantrips at 2nd level not 2 2 from warlock 2 extra because he is an undying light warlock
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    D&D 5E good things, bad things and things you would change about 5e

    i was thinking of making general spells to which you then add energy type, each energy would have a different effect fire has higher base damage electric has chance to paralyse frost slows acid burns necrotic can't be healed through magic radiant can't be healed naturally sonic causes deafening...
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    D&D 5E good things, bad things and things you would change about 5e

    Let me expand where i am heading for you so you can understand why i have gone the direction i have. Strength= how strong the character is for their size (bruce lee's strength could be higher then a blue whales) Size=how big the character is by mass, it will be an exponential component with a...
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