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  1. Malrex

    Kickstarter Gyllagoon's Island

    We funded and have 10 days left. Thanks all!
  2. Malrex

    Kickstarter Gyllagoon's Island

    The Merciless Merchants have just finished a successful kickstarter--Voyages on the Zontani Sea, and are now doing a quick and dirty kickstarter to get one of our stretch goals finished. It's all written, edited, and most of the layout is complete--just need some more art. "Shipwrecked upon a...
  3. Malrex

    Kickstarter Do you like sea/island adventures? Voyages on the Zontani Sea

    We just got funded! Lots of stretch goals to unlock more material. https://www.kickstarter.com/projects/mercilessmerchants/voyages-on-the-zontani-sea?ref=3ivgsj
  4. Malrex

    Kickstarter Do you like sea/island adventures? Voyages on the Zontani Sea

    Hey all, I'm with the Merciless Merchants. Haven't heard of us? Not surprised--we are a small outfit of D&D enthusiasts that work out of a garage. We have had a few hits--The Red Prophet Rises and The Palace of Unquiet Repose. We have just launched our new Kickstarter: Voyages on the Zontani...
  5. Malrex

    Kickstarter Palace of Unquiet Repose

    Funded in 13 hours. Thanks for the support!
  6. Malrex

    Kickstarter Palace of Unquiet Repose

    The Palace of Unquiet Repose Kickstarter is now LIVE! Check it out here! For Labyrinth Lord, levels 3-5. Seamlessly integrating a uniquely horrific atmosphere with brutal location-based adventuring, Palace of Unquiet Repose is a 50-page thrill-ride taking place in the Age of Dusk setting; a...
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  8. Malrex

    Pay What You Want (But Please Pay Something!)

    That's cool! I'm about to wrap-up my own relief for the Kincade Fire in CA. Too many darn fires going on!
  9. Malrex

    Pay What You Want (But Please Pay Something!)

    I have 2 products as PWYW and the rest I have set a price. My first attempt at PWYW was near the beginning and it hasn't done that well with donations--in fact, after 3 years, I'm still in the hole from creating it. I cringe when I look at it though as I have learned a lot more about layout...
  10. Malrex

    D&D General Art in D&D

    THIS.
  11. Malrex

    "I'm gonna kill the bear!" Update #10 City of Vermilion

    "I'm gonna kill the bear!" Update #10: SuperModule: The City of Vermilion Artist: Jack Holiday
  12. Malrex

    Kickstarter [Kickstarter] Supermodule: The City of Vermilion (OSRIC)

    Had an interview with Prince of Nothing if you wish to learn more about the project: https://princeofnothingblogs.wordpre...iews-a-genius/ I also added Boosters to my Kickstarter. These aren't Stretch Goals or Add Ons....these are Boosters! Check out Update #7 if you want to learn more...
  13. Malrex

    Worlds of Design: The Tyranny and Freedom of Player Agency

    The timeline doesn't necessarily need to be connected to just the primary story arc. It can be connected to when a certain Situation/Side Quest might happen or be available, etc. Some Situations are tied to the story arc, while others are just side quests...but some of the side quests may...
  14. Malrex

    Worlds of Design: The Tyranny and Freedom of Player Agency

    At least for me...Short answer...YES! Shameless plug--this is what I did for my City of Vermilion adventure (kickstarter is live right now). For Vermilion, I have a story arc in place--but this is where the importance of the timeline takes place. Things will happen with the story in the...
  15. Malrex

    Worlds of Design: The Tyranny and Freedom of Player Agency

    Absolutely agree! You can always try to stick B, D, and G in some other dungeon/adventure in the future...or not.
  16. Malrex

    Worlds of Design: The Tyranny and Freedom of Player Agency

    Bolded #1: I've experienced that with newer players in a sandbox setting. I am totally assuming here, which can lead one to trouble, but I think I could see that with 5e players as the adventures seem to follow more of a storyline? So having too many options might give them pause for the best...
  17. Malrex

    Worlds of Design: The Tyranny and Freedom of Player Agency

    I think there is a lot of truth to this. However, I would never 'require' a player to do anything--I would read the player during play and if the character has goals or hidden agendas, then I add wood to that creative fire. This is how my group plays...it's great! Sometimes it can lead to inner...
  18. Malrex

    Worlds of Design: The Tyranny and Freedom of Player Agency

    I think that's fixed with an array of adventure hooks--some can be a clear path, some can just be vague rumors. But I agree, it depends on what sort of campaign is being run.
  19. Malrex

    Kickstarter [Kickstarter] Supermodule: The City of Vermilion (OSRIC)

    The legendary City of Vermilion: birthplace of a thousand legends, hiding place of a thousand secrets--this den of iniquity will form the centerpiece for a Sword & Sorcery campaign in the manner of Fafhrd & the Grey Mouser! Your adventures will take you from its steep, plastered rooftops to its...
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