I have honed in on a method which is both flexible and relatively fair.
-Set aside 6 numbers. I like an array of 2, 3, 4, 4, 5, and 6 for a generally more powerful character to start
-roll 6 sets of 2d6. (re-roll 1 is optional)
-combine one set aside number with one 2d6 roll.
-There should...