Or seen one in play? Particularly at higher levels
I think a Redemption Pally would be really interesting to play, but also have a hard time seeing how it would actually work in play.
I particular love the capstone and how it works with it's level 7 Aura
Emissary of Redemption - At 20th level, you become an avatar of peace, which gives you two benefits:• You have resistance to all damage dealt by other creatures (their attacks, spells, and other effects).• Whenever a creature damages you, it takes damage equal to half the amount it dealt to you.
If you attack a creature, deal damage to it, or force it to make a saving throw, neither benefit works against that creature until you finish a long rest.
Aura of the Guardian - Starting at 7th level, when a creature within 10 feet of you takes damage, you can use your reaction to magically take that damage, instead of that creature taking it. This feature doesn't transfer any other effects that might accompany the damage, and this damage can't be reduced in any way. At 18th level, the range of this aura increases to 30 feet.
Combined with probably the best regen feature as well as best unarmored AC besides a level 20 Barb, they seem pretty tough. I just don't understand how you're supposed to go from levels 1-20 when you're built to NOT attack.
I think a Redemption Pally would be really interesting to play, but also have a hard time seeing how it would actually work in play.
I particular love the capstone and how it works with it's level 7 Aura
Emissary of Redemption - At 20th level, you become an avatar of peace, which gives you two benefits:• You have resistance to all damage dealt by other creatures (their attacks, spells, and other effects).• Whenever a creature damages you, it takes damage equal to half the amount it dealt to you.
If you attack a creature, deal damage to it, or force it to make a saving throw, neither benefit works against that creature until you finish a long rest.
Aura of the Guardian - Starting at 7th level, when a creature within 10 feet of you takes damage, you can use your reaction to magically take that damage, instead of that creature taking it. This feature doesn't transfer any other effects that might accompany the damage, and this damage can't be reduced in any way. At 18th level, the range of this aura increases to 30 feet.
Combined with probably the best regen feature as well as best unarmored AC besides a level 20 Barb, they seem pretty tough. I just don't understand how you're supposed to go from levels 1-20 when you're built to NOT attack.