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  1. J

    Can you wield two implements?

    Wow, that is a great question. PHB p. 236 says of Holy Symbols: "Unlike other implements, you need only to wear a holy symbol for its property of power to function." That suggests you need to do more with the orb + staff than just have them in contact with you. You can wield a weapon in each...
  2. J

    Response to recent article by James Wyatt on DMG

    I for one was totally relieved that in 3.x, characters were finally able to create magic items. Magic items went a long way toward defining what a character was like and what he could do, and I prefer that to be in the PC's hands. As the DM I still control what they're capable of creating...
  3. J

    Healing Skill Check On The Dying

    Probably a different thread, but I've a hard time enforcing role-playing on anything so mechanics-y. Even if they're conscious, how exactly would they discuss this? "Dengar, has thou used thy Second Wind yet this encounter?" "No," Dengar groans, "though I greatly considered spending mine...
  4. J

    Healing Skill Check On The Dying

    Alright, I can buy that. What I've told my players is, just make the heal check. If you get a 10+ and the target has a Second Wind, poof, they get to spend it, and immediately go to (0 + healing surge value) per the rules on p 295. If the target doesn't have a Second Wind, then you need to...
  5. J

    Healing Skill Check On The Dying

    Not to apply continuous damage on a dying horse but, it sounds like various DMs are running this differently. Some disallow the DC 10 heal check on an unconscious ally, some allow it only if the unconscious ally has an available Second Wind. Nobody is joining the "if they have no Healing...
  6. J

    Healing Skill Check On The Dying

    You're right, page 295 is talking about Healing Surges and not Second Winds. So you're saying they can use the DC 10 Heal check on a dying ally, but only if the dying ally still has a Second Wind?
  7. J

    Healing Skill Check On The Dying

    While I think those are good arguments, I don't see anything in the text to support either. The text does not say "healing power" it says "healing effect" and I don't see any reason to believe that the result of a skill check is not an "effect." While an unconscious character can "take no...
  8. J

    Healing Skill Check On The Dying

    PHB p. 185 says you can attempt a DC 15 Heal check to stabilize a dying character, and doing so doesn't change their hit point total. It also says you can attempt a DC 10 Heal check to allow an adjacent character to use their second wind. Page 295 (Healing the Dying) says that if a character...
  9. J

    Does Shield Push Invalidate A Shift

    Thanks Thanks Dance, that makes sense, that's how I'll run it.
  10. J

    Does Shield Push Invalidate A Shift

    The Shield Push feat lets you push a target one square as part of a fighter's combat challenge, and combat challenge is an immediate interrupt you can take if the enemy shifts. So if they start a shift, the fighter can interrupt it and if they hit, push them 1 square. Does that invalidate the...
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