Search results

  1. D

    Mad Manx: Furry Road meets Fallout: Zootopia

    I'm starting a new campaign upcoming, using the After The Bomb setting, i e. post-apocalypse TMNT. Anthro animals and wasteland cars abound. Characters start in the region called New Americorps in what was once Southern California, a loose federation of city-states under threat from the Road...
  2. D

    Ninja’s and Superspies - Different System

    I'd definitely recommend GURPS; it has extensive support for the Ninjas and Superspies playstyle. Particular supplements I'd suggest are Martial Arts (for obvious reasons), Ultra Tech (lots of cybernetics and advice for adding more, plus cool spy gadgets that your high-tech agencies can hand...
  3. D

    Worlds of Design: How Would You Design For Spelljammer?

    If you can find a copy, you might want to take a look at Hackjammer; the authors were trying to fix a lotta the bugs in SJ. Among other things they added magical oars and sails that could replace helms, with some disadvantages. Lost Spheres has a version too. There's canonically a broken...
  4. D

    Worlds of Design: How Would You Design For Spelljammer?

    All the new PC races added in Spelljammer are nicked from Star Frontiers already. ETA: For my money, I'd want to see a lot more fantasy in my fantasy space. Fewer 'this is just like a regular planet/solar system, only in a crystal sphere', more world trees, starbeasts, giant mushrooms, hollow...
Top