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  1. reltastic

    D&D 5E Which (Official) Adventures Have You Completed

    My gaming time is limited right now, but I was able to successfully run a group all the way through Tomb of Annihilation. I reckon if I got that group back together we could make it through another, but I don't believe that will happen.
  2. reltastic

    Monster Migrations

    I've long thought it would be fun to run a seasonal game, where depending on the time of year, the threats the players face change greatly. Migrating would be a natural part of both Autumn and Spring - what happens when that flock of vrocks needs a place to roost and the only good place is a...
  3. reltastic

    Is "A Wizard Did It" Acceptable Worldbuiling?

    For me it's all about the purpose of the dungeon in question. Barracks, castles, caverns, etc all need to make sense to a degree. They were built for a reason, or they were created and inhabited for a reason. They are usually occupied by creatures that make sense. Wizards didn't do it. But...
  4. reltastic

    Voice Acting in Your Tabletop RPGs: How Much/Little?

    Voices are fine, but I find that the energy for voices is usually better spent on other things when I'm DMing. As a player, I love trying out goofy voices during one-shots, but in a long term campaign, I know I don't have the chops to pull it off consistently, so it's usually just an inflection...
  5. reltastic

    D&D General Who's your villain?

    My current villain is a Rakshasa posing as a noble woman in the town of Fallcrest. The players actually ran a job for her during their first adventure, not knowing who or what she was (they recovered a Ring of Mind Shielding for her). The main gist of the campaign is that the devils have...
  6. reltastic

    What makes a good map good?

    The most recent dungeon I designed is a very simple one. It's part of a series of vaults, designed by your typical mad wizard and full of crazy magic puzzles to solve. All of that is fine, but the main thing for me, which has already been mentioned above, is the non linear nature of it. It's...
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