Search results

  1. M

    The Dragonwilds (Solo/Vagabond)

    Dragonwilds, Session 2 We rejoin our heroes in the sewer tunnels beneath Lanternlight, having just incapacitated a lone operative of the Crimson Brotherhood. Fapp knows from his own time in the Brotherhood that their agents are masters of subterfuge and misdirection. Weasel was not occupying...
  2. M

    The Dragonwilds (Solo/Vagabond)

    I am running a solo game using the Dragonwilds setting from Zack Wolf/Spellsword, and the Vagabond RPG system by indestructoboy/Land of the Blind. I created four lvl 1 characters based on an old D&D party I have written about previously. I leaned into emergent story-telling, using a d6 oracle...
  3. M

    Vagabond TTRPG, opinions?

    I'm really impressed by Vagabond and am trying to get a PBP game going here if anyone wants to give it a go.
  4. M

    EN World New GMs, players, read the first post in this thread! (updated 5/21)

    Looking for Players System: Vagabond Pulp Fantasy RPG Name of Game: The Dragonwilds URL: Dragonwilds Recruiment Recruitment: ongoing Number of Players: 5 (0 of 5)
  5. M

    Recruitment for The Dragonwilds (Vagabond RPG)

    Hello! I am hoping to start a PBP game running The Dragonwilds setting (by Zack Wolf & Friends/Spellsword), using the Vagabond Pulp Fantasy RPG system (by Taron Pounds aka Indestructoboy/Land of the Blind). IC: link pending OOC: link pending I am hoping to recruit 5 players, to begin as level...
  6. M

    Savage Pathfinder - More of a Slog Than PF1?

    I searched for the thread I made when I ran Burnt Offerings in 2012 and the extract I have posted below (covering the same section you ran solo) highlights what BrokenTwin means about Savage Worlds not shining if you treat it like regular D&D/PF. You need to lean into the pulp action, have...
  7. M

    Savage Pathfinder - More of a Slog Than PF1?

    I'm looking at the first few encounters in Burnt Offerings; 1: vs 3 Goblins (Parry 5, Toughness 4) 2: vs 2 Goblin Warchanters (WC, Parry 5, Toughness 6) + 7 Goblins 3: vs 1 Goblin Commander (Wild Card, Parry 6, Toughness 6), 1 Goblin Warchanter (Wild Card), 1 Goblin Dog (Parry 5, Toughness 5)...
  8. M

    Savage Pathfinder - More of a Slog Than PF1?

    The amount of monsters with the Unstoppable edge (where they can only take one wound per attack, regardless of their Toughness or exploding damage) felt kinda' excessive. I get giving that ability to a Dragon or Tarrasque, but it feels like the Pathfinder for Savage Worlds books gave it to every...
  9. M

    D&D5e (2014) Out of the Abyss

    Harpers Session 5 A sudden flurry of black feathers and Karnok the Legend re-appears, gripping a squirming mephit in one clenched fist. He is accompanied by a strong/silent human man wearing a cowboy hat and dusty poncho. This is Sundown Shane Anderson. He tips his hat to the party. "Howdy." "I...
  10. M

    Savage Pathfinder - More of a Slog Than PF1?

    As a Savage Worlds GM, I only have enemies use Wild Attacks (or any other strategic ability) when it is narratively appropriate. The goblins you fight at the beginning of Burnt Offerings probably should not making Wild Attacks, unless the PCs have taken the Taunt action to antagonise them...
  11. M

    Savage Pathfinder - More of a Slog Than PF1?

    I'm a big fan of Savage Worlds, but I do not like Pathfinder for Savage Worlds, or the Adventure Paths they have 'converted' so far. Rather than reimagining the adventures to be "Fast, Furious, Fun", they just replicated them as they are, with every pointless/roadbump encounter left in. That was...
  12. M

    D&D5e (2014) Out of the Abyss

    Harpers Session 4 Having been sucked through a portal to the Abyss, our heroes are unceremoniously deposited in a desolate wasteland of grey ash. Intermittent geysers of molten rock erupt from dark cracks in the barren ground. A half dozen bandits were also pulled through the portal, dazed and...
  13. M

    D&D5e (2014) Out of the Abyss

    Harpers Session 3 Our heroes head east through the Grey Hills. Nobody fancies walking, so we yoke a bear to our newly acquired wagon and dangle a slab of honeycomb in front of him to get moving. Some time later we hear hoofbeats to our rear. We hide in the bushes to see who is travelling these...
  14. M

    D&D5e (2014) Out of the Abyss

    Harpers Session 2 Having extracted deep cover agent Elrond Bruhar from Zhent territory, our heroes return to the Harper safehouse for debriefing. The Handler is not impressed with the amount of collateral damage caused, nor the abundance of witnesses who can finger us for the strike. Karnock...
  15. M

    Wolfenstein TTRPG Coming From Modiphius

    Curious this was announced so soon after my WOLFENSTRAHD campaign; WOLFENSTRAHD (SWADE) I am gonna' assume someone from Mophidius saw that thread and was inspired. :D :D :D We are starting the next arc in two months, they will be fighting Mecha-Hitler. :D
  16. M

    D&D5e (2014) Out of the Abyss

    Harpers Session 1 A new group of (lvl8) heroes are summoned to the city of Waterdeep to form an elite (lol) taskforce. Lia Silverstar is a bubbly young half-elf sorlock, venturing out from the Temple of Sune for the first time in her life (how exactly she reached the lofty heights of level 8...
  17. M

    D&D General Who Wants Some Baldur's Gate Playing Cards?

    I have this exact deck, great for initiative in Savage Worlds. :D
  18. M

    D&D5e (2014) Out of the Abyss

    We are taking a break from OotA until mid/late 2026, at which point this story thread will resume. For the next 9 weeks, Elin's player will be running us through a homebrew D&D campaign with new (lvl 8) characters. I will post these session write-ups here, rather than start a new thread.
  19. M

    D&D5e (2014) Out of the Abyss

    Out of the Abyss, Session 5 Risen from the depths of the Dark Lake, Demogorgan rampages through the streets of Sloopadoop, twin heads roaring in primordial fury. Whilst fleeing across rooftops, Greyscale is sent flying by one of the demon lord's flailing tentacles. The terrified kobold...
  20. M

    D&D5e (2014) Out of the Abyss

    Out of the Abyss, Session 4 Realizing we are stuck on an island in the middle of the Dark Lake, Morloc whittles an oar from the hardy zurkwood so plentiful on this squalid rock, and we set out across the water once more. The voyage is long, and the raft is crowded with NPCs of dubious value to...
Top