a small update :
Toughness vs Might/Prestige
Speed vs Ease of move ( Manoeuvrability ) , or Free Action
Energy, or Cauldrons
Practical sense ( ? ) vs Creativity
Talent vs Truth
Finder vs Diplomatics
eqv in between senses and dnd stats :o
Wisdom ===> Mental
Dexterity ===> Aim ( Sight )
Charisma ===> Perfumes ( Smell )
Constitution ===> Swallowing, ( Digestive Facilities )
Intelligence ===> Understanding ( Hearing )
Strength ===> to hit ( Touch )
one might tell, to aim and to hit are close...
what about a set of stats like this :
(D)angerousness
(Sp)eed
(E)nergy
(M)emory
(P)erception
(So)cial
...
with associations like
Dangerousness + Social ===> Paladin ( Defender ? )
Dangerousness + Speed ===> Sneakiness ( like in a Rogue, using your Speed in a dangerous way )
Dangerousness +...
( english approximative edition )
Greed vs Charity
Anger vs Temperance
Desire vs Modesty
Gluttony vs Generosity
Lust vs Chastity
Pride vs Humility
Laziness vs Courage
:)
sins vs virtues ( french edition )
Avarice vs Charité
Colère vs Tempérance
Envie vs Modestie
Gourmandise vs Générosité
Luxure vs Chasteté
Orgueil vs Humilité
Paresse vs Courage
:)
about Civilization ( the video game franchise )
it should be based on four elements :
Culture ( the food for citizens, with a good culture your city grows )
Science ( to research new technologies )
Money ( to build available technologies, you can pay more to reduce time required for the build...
then, from the Priest Path and assuming a Master Class Type , 5+4+3+2+1,
you can obtain Priest + Ruler + Diplomat ( 6+5+4 = 15 ) , but there are holes ( as there are no 1 nor 2 nor 3 ) , which could well indue a Mental Disorder :)
bof!
( in case there will always be conflicts in defines )
6 Truth
5 Toughness
4 Shortcuts
3 Stealth
2 Energy
1 Speed
( is this my last post for the day yes ? )