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    Level Up (A5E) Temporary solution to play A5E on FoundryVTT

    Update: The beta release of the module is out and ready for download on the Discord server :)
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    ZEITGEIST Adventures in ZEITGEIST: Preview Thread

    One more question if you don't mind a bit offtopic. Last saturday we played with updated classes and keeping the old prestige classes on top, which they got recently. For the polyhistor we made all the feats that provide maneuvers available, as most of those feats in 5E are the ones that fill...
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    ZEITGEIST Adventures in ZEITGEIST: Preview Thread

    Awesome then. I have my players updating their characters to the new system and I was a bit worried they'd turn into feats or something. But if it's similar to the EN5ider version there should be absolutely no problem. Thanks :)
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    ZEITGEIST Adventures in ZEITGEIST: Preview Thread

    So cool, can't wait for this. Zeitgeist is half the reason I took all the level up books :) Is there any chance we can see the index like the other books? Are the original campaign prestige classes gonna get updated?
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    Level Up (A5E) Temporary solution to play A5E on FoundryVTT

    For those that still don't know, I'm working on a small Foundry module + DnD 5e ruleset mod to allow people to use the A5E mechanics. This in no way a replacement for an actual ruleset that hopefully we'll get soon, but a temporary solution for those that want to test the system or start using...
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    Level Up (A5E) Press the Attack/Fall Back update

    Well, he can fall back to keep it and if multiple Press the Attack don't stack, he only gives up 5 feet a turn. Edit: "Pusher" now also get attacked with advantage. Maybe I should have included everything else. My intention was that "Falling back" becomes the default, and using the reaction...
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    Level Up (A5E) Press the Attack/Fall Back update

    I'm thinking about it and I believe the reaction should be to NOT fall back. As the Attacker, I declare I use my bonus action to press the attack. The defender now has to options. Fall back, give the terrain for free. Use his reaction to stay. He now holds his ground at the expense of losing...
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    Level Up (A5E) Press the Attack/Fall Back update

    "there is little incentive for a creature to not Fall Back if they are in a position to do so" Probably won't know for sure until we see it in play, but unless there's a cliff or lava pit like Morrus says or a very strong reason, I think it's the absolute opposite. Both breaking the shield or...
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    Level Up (A5E) Press the Attack/Fall Back update

    My question here is with the "defender" getting also advantage to attack back. Not falling back means the attacker gets +1d4-1d6 and then everyone including the defender gets advantage (better odds to crit!) not only in melee, but also ranged and spells. Falling back also means you lost your...
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