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  1. orionox

    Level Up (A5E) replacing exertion with HP

    So we've really only had one good fight with it so far I'll get back to you after they've had a few more fights with it.
  2. orionox

    Level Up (A5E) replacing exertion with HP

    That increases reliance on long rests since that's how you get hit die back. Which is sort of what I'm trying to get away from, while also eliminating a needles (in my opinion resource.)
  3. orionox

    Level Up (A5E) replacing exertion with HP

    Thats sort of where I'm coming from. Thematically, HP is a measure of your ability to keep fighting, including moral,, stamina, and blood loss. So I figured making a special maneuvers cost stamina, so it should cost HP. Ontop of that, exertion shares its replenishment mechanic with HP anyway...
  4. orionox

    Level Up (A5E) replacing exertion with HP

    I was infact referring to MTG with that statement.
  5. orionox

    Level Up (A5E) replacing exertion with HP

    I never said they'd have "full exertion" just access to maneuvers in every battle. The system is designed for easy access to the maneuvers. Making the maneuvers cost health, I think its fair to let them have longer more consistent access.
  6. orionox

    Level Up (A5E) replacing exertion with HP

    My players are min/max and play magic. They know and have the mindset that no health loss matters except the last one (which is actually true in DnD) so they don't actually mind hurting themselves for advantages. As for throwing off the maneuver economy, maneuvers have a basic recovery period of...
  7. orionox

    Level Up (A5E) replacing exertion with HP

    All good points, but I don't think anything you've brought is actually that detrimental to balance. If they don't use maneuvers and Hoard the extra 8-12 hp they'd get, I'm not really concerned about it. That's like 1-2 extra attacks to down someone late game. I would actually allow players to KO...
  8. orionox

    Level Up (A5E) replacing exertion with HP

    I don't like exertion and the fact that it's just another resource that my players need to track. My players don't really like it and more often than not forget to increment it up or down. With this in mind, me and my players have talked about making things a little easier to remember so I'm...
  9. orionox

    Level Up (A5E) Thinking of replacing exertion with a simple HP cost

    I don't like that exertion is another resource that my players have to track and they don't like it either. So I was thinking of just turning all of the exertion costs into HP costs in the game and giving everyone an extra hit die of health. Does anyone have any insight into how this will affect...
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