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  1. ezekielcroe9

    Worlds of Design: Combat Methods

    I would think the preferred combat system will depend on what your table wants to emulate. In D&D or a war-gaming style, an independent system would be preferred to give a sense of a skirmish - you're resolving the battle as a whole, rather than exploring the drama of that battle. On the other...
  2. ezekielcroe9

    D&D 5E (2024) Help me flesh out this adventure idea: The Skull

    Sounds like a fun adventure in the making! Perhaps there can be two intersecting paths to the treasure: (i) The floor-level path where the Headless Skeleton traverses, trying to retrace its old path through muscle (heh) memory to get to the treasure. If the players go through this level, they...
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