This is a timely thread. I had my 1st session as DM a couple days ago, and it ended with the players trying to repair a statue (putting a head back on a snake). They seemed to think something would happen, but of course I didn't even anticipate they would try to do this, so now I have to make something up.
I figured I would give them a vision of the snake the statue represents. Here's what I wrote immediately post-session when I was most excited about all this.
First Draft:
You have to twist the bronze snake to get its broken stump to line up with the rest of the shattered statue.
And then, you are no longer at the top of the ziggurat. You are no longer holding the snake. You
are the snake, slithering with stone-like patience above a mass of purple rock. Your shadow drifts across the land. Fish with lights hanging from their heads scatter into the open sky as you pass. Pale winged creatures flock along your sides.
Ahead of you lays an endless night sky. Constellations you know, but you have never seen them so bright. Puffs of purple and blue aether coloring the spaces between. High above you, a stretch of bright clouds turns red, and an umbrella shape made of purple tentacles crawls into view. You don't see eyes or a head, and the shape lingers for only a moment before darkening and floating away.
Much closer to you, a spade-like face emerges from a fissure in the ground. It is another serpent, and as it loops upwards you see at least one pair of small arms folded against its sides. A cord of light wraps around one arm and trails away. The other serpent has pearlescent purple scales, and it bumps its head against yours affectionately. A corona of light flutters around its skull, suggesting a crown of horns.
You move on. There are lights boiling on the rock around you. As you proceed, you realize where they come from: stars are falling on this land. You make your way to your nest, which is assembled in the skeletal palm of an upstretched hand. There is nothing in the nest. As you layer yourself across the tips of the fingers, you notice a ship broken on the rocks below. It looks just like the
Boreas. The white, winged creatures that ride your wake are sitting all over it.
Below you somewhere, you hear the slightly liquid boom of a heartbeat. It is the first time you have heard it in your journey here, and you do not hear it again.
You lay your head down and gaze through some empty rents in the rock. Hovering below your nest are three enormous stony spheres: the nearest is black, drawing in all light. The others are red and white. And distantly beyond them, you see a tiny blue speck, encased in a shield of gold.
Context:
- This scene is from the Astral Sea chapter of Vecna: Eve of Ruin, which the characters will visit much later. The "snakes" are 2 astral dragons who are friends with the dead god lying on the rock. The god is one of the three gods in the characters' current adventure (QFtIS module 1, The Lost City) and the dragons are from the setting (Dragonlance). The umbrella-shaped creature is an aberration/elder evil, which the characters are soon to meet another example of in their current adventure (Zargon).
- The little creatures following the snake around are kodragons, also from the Dragonlance setting. When writing this I was thinking a lot about this old picture from one of the Dragonlance adventures:
- My idea of what the Astral Sea looks like is informed a lot by Baldur's Gate 3, which my players have also played.
- The Boreas is a ship the players were on that got destroyed in the first session.
- Although this scene might color the characters' impression of the god, it doesn't give any immediately actionable information. It's not even a room description. It's just fluff that I thought was cool.
Conclusion:
Right now my thought is to
cut everything after the first paragraph, and just say they see from the POV of this snake and the stars are much brighter than what they normally see at night.
The players can figure out for themselves that the snake they are seeing in the vision is connected to the god depicted in the statue, and I'm not sure any of the rest of this matters. The lore is of course really cool to me, but the players can learn about the god when they go into the ziggurat too. If for some reason they remember this when we get to VEoR and they choose to revive the dead god and the dragons show up, good for them.
The whole five senses thing...I guess I don't do that. I mentioned a heartbeat. That's 2 senses. I did it.
