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  1. 500 Toads

    D&D General DDB/WOTC Price Increases

    Explicit permissions. WOTC owning both the D&D IP plus the DDB platform makes it pretty clear when they're allowing you to share content with other players. I'm sure that other publishers are quite aware of the possibility that purchasers of their non-free content in PDF form may provide...
  2. 500 Toads

    D&D General Did you realize The Forgotten Realms is the most written fantasy world ever?

    There might be a lot of novels set in FR, but from a GM "worldbuilding data" perspective I'm not sure that there's any sourcebooks on the level of e.g. Runequest's Guide to Glorantha, Argan Argar Atlas, Glorantha Sourcebook and the Cults of Runequest series; or even Paizo's Lost Omens series...
  3. 500 Toads

    Paizo announces 13 Omens, a new horror RPG

    They're going to be running it at UKGE ( 13 Omens with creator Jason Bulmahn ).
  4. 500 Toads

    D&D 5E (2014) Additional spell resources?

    Not if they're playing using 2014 rules. Spiritual Weapon only became concentration in the 2024 revision.
  5. 500 Toads

    D&D 5E (2014) Let's Talk About Guns in 5E

    AD&D had tables for weapon-vs-armor-class hit modifiers that could have been used to ~address such issues, but that got dropped by the time D&D 5E rolled around. I suppose that if you wanted to make firearms reduce the value of armor without overhauling the system dramatically (such as changing...
  6. 500 Toads

    D&D 5E (2014) Additional spell resources?

    Banishment also targets a fairly uncommon save (charisma); and is very useful against a caster from the same plane, because when it works the target is incapacitated on a harmless demiplane -- and the incapacitated condition automatically breaks concentration. Granted, maintaining Banishment...
  7. 500 Toads

    Shadowrun deserves better

    "Outer Worlds" did not impress me in terms of Obsidian's ability to write an internally consistent setting with plausible, complex characters. There's a difference between making an effective parody, and just making almost every character an extreme caricature from the "Too Dumb to Live"...
  8. 500 Toads

    D&D 5E (2014) Let's Talk About Guns in 5E

    Some consideration is still required; because once you allow the introduction of something gunpowder-like, players are probably going to try to see how much they can get and whether they can solve problems via blowing them up, whether by planting barrels of it or by trying to make primitive...
  9. 500 Toads

    D&D 5E (2014) Let's Talk About Guns in 5E

    One of the changes between the 2014 version of the Basic Rules and the 2024 version was the addition of "Musket" and "Pistol" to the included "Martial Ranged Weapons" category. This change also shows up in the SRDs (5.2 has 'em; the OGL-era 5.1 does not). D&D has included even...
  10. 500 Toads

    Shadowrun deserves better

    It did in fact have a Kickstarter campaign, which transitioned into being managed via Game on Tabletop; and Catalyst is involved because they still manage the IP and it is up to them when there'll be a general release. BBE wrote SRA2.0, but on behalf of CGL which is calling the shots. Backers...
  11. 500 Toads

    Shadowrun deserves better

    The core book from the first edition indicates that reservations were established for non-tribal people and corporations who remained within the Native American Nations (NAN) territory; and that the most backwards people within the area governed by one of the major players (the Salish-Shidhe...
  12. 500 Toads

    Shadowrun deserves better

    SRA2.0 character generation isn't super crunchy, but the core rules do expect that players will want to be a bit creative and use the provided framework to create "Shadow Amps" as their important gear ( whether literally gear, or cyberware, or spells, vehicles, etc) that reflects different...
  13. 500 Toads

    Shadowrun deserves better

    I haven't yet run SRA2.0 but it generally seems pretty well-designed. I do have hesitations regarding certain mechanics and lore (e.g. my inclination would be that GOD mechanics would tend to be replaced by the target organization's security, particularly for criminal organizations and for...
  14. 500 Toads

    Why I Hate Skills

    Depends on the system. Lots of systems have degrees of success where a small modifier matters. In PF2e, for instance, even a +2 is important despite it being a d20-based system because it significantly changes the odds of a critical result. There, it's not just natural 1s and 20s that...
  15. 500 Toads

    Why I Hate Skills

    For PF2e, very much yes; the system is designed for that, and even low-level characters without any magical abilities can easily have multiple options with different odds c/o different proficiencies, relevant modifiers and defenses being involved. Tripping, demoralizing, pushing, grappling...
  16. 500 Toads

    Why I Hate Skills

    Depends on the system and specifics. Off-hand, I don't remember missed attacks being explicitly punished in D&D 5E with any frequency, although there are certainly cases where actually hitting can be punished (melee attacks versus rust monsters, black puddings, fire elementals etc potentially...
  17. 500 Toads

    Systems that actualy emulate Western movies?

    Boot Hill was meant to be that sort of game. Never poked at it myself, though.
  18. 500 Toads

    What mechanics or subsystems do you use regardless of the game you are running/playing?

    Schrodinger's inventory. Think Blades in the Dark takes that to an extreme, where you have a certain amount of "load" points that you can assign to equipment at the moment you decide such would be useful, in addition to the separate flashback mechanic that also reflects prior planning at the...
  19. 500 Toads

    What's happening with exodus?

    Renegade Studios will be handling further publication of the TTRPG ( Renegade Game Studios Announces EXODUS™ Roleplaying Game for Tabletop ). WOTC itself hasn't seemed interested in promoting it at all.
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    D&D General Design issues with 5e

    There's quite a lot of spells (and thus, potential demand for means to cast 'em more often) that'd be useful for rulers and governments in general, from relatively low-level stuff like Mold Earth, Alarm and Arcane Lock to higher-level Wall of Stone, Plant Growth, Control Weather and Teleport...
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