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  1. Kraftworks

    Martial Pool - a New combat mechanic?

    I've found the balance in Codex to be very good. As Galloglaich points out, the system has to be fast to resolve in play. There's nothing worse than a ponderously slow combat system; it simply destroys the flow of the combat. Codex provides its tactical options without slowing the game. Part of...
  2. Kraftworks

    Martial Pool - a New combat mechanic?

    At a mechanics level Codex Martialis could be characterized this way but for me the main thing I get from it is choice. Choice in character development and choice in combat. With more choice in character development comes strategy -- developing the character over time to be more effective in...
  3. Kraftworks

    project for school: Impact of E-books on Publishing

    I know this is a broad generalisation but when I first looked at producing a game supplement printed products followed the 40:20:40 rule. That is, of the cover price the publisher got 40%, the distributor 20%, and the retailer 40%. For the self-publisher this means that their 40% has to cover...
  4. Kraftworks

    Is there any market for rule-less Adventures and Settings?

    You might want to consider creating products that are systemless and then providing "conversions" on a website. That way your products are free of trademarks and their accompanying license issues yet your customers are able to get what they need to use the product virtually out of the box. The...
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