Spirynth
First Post
I'm thinking about delving into some RPG ePublishing for fun (and hopefully some profit, although I understand that shouldn't be a main focus).
With all the OGL and GSL and all that - I was wondering if there was any worth in going for something "System-less." Meaning that I would describe things (monsters, NPCs, traps, etc) but would not put any specific game system stats in.
So, say for instance, I'd create and adventure with story, maps, NPCs, and monsters, traps, encounters - all described. but the purchaser would have to then do the extra work to fit in the actual game-stat stuff for my "placeholders" using whatever game system the purchaser used.
The advantages would be that they could be used with ANY game system - and that (hopefully
) I would be able to provide interesting, rich content. Downside is that the purchaser could not use them right out of the box - they'd have some of the work to do.
Now - my question is: Is there any market for this? Or does the RPG'ing public only want fully-game-specific-stat'ed-out content that they can use with no additional work?
- I suppose I could create and use my own sort of "psuedo-system" to stat things out - that would be similar to, but not exactly the same as any existing game system...
With all the OGL and GSL and all that - I was wondering if there was any worth in going for something "System-less." Meaning that I would describe things (monsters, NPCs, traps, etc) but would not put any specific game system stats in.
So, say for instance, I'd create and adventure with story, maps, NPCs, and monsters, traps, encounters - all described. but the purchaser would have to then do the extra work to fit in the actual game-stat stuff for my "placeholders" using whatever game system the purchaser used.
The advantages would be that they could be used with ANY game system - and that (hopefully

Now - my question is: Is there any market for this? Or does the RPG'ing public only want fully-game-specific-stat'ed-out content that they can use with no additional work?
- I suppose I could create and use my own sort of "psuedo-system" to stat things out - that would be similar to, but not exactly the same as any existing game system...