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  1. thullgrim

    D&D 5E (2024) If D&D 2024 Had Been Radically Different, Would You Have Stuck With 5E

    As someone who does not play 5e because I don’t like the game a new edition definitely cause me to check it out. If it was D&D I liked I would adopt.
  2. thullgrim

    Describe your last rpg session in 5 words

    PF1 Shattered Star book 1 “The cleric earns his keep”
  3. thullgrim

    Your Three Desert Island RPGs

    GURPS 4e anything gritty or simulationist I’d want to run. I think I could strip back for OSR style characters too. SWADE for anything high action, cinematic, or pulpy. Pathfinder 1e for when I want my level based d20 gaming fix. Honorable mention to WHFRP 4e. If I could get a 4th this...
  4. thullgrim

    I think it is time for a break.

    Monetizing my hobbies drains all the joy. I’ve been asked to make a few furniture pieces but doing the commissions was never fun. I’ve thought about setting up a paid game to run online. Mostly to run things my regular group isn’t to but I just keep feeling like I have a job. I don’t need...
  5. thullgrim

    What rpg system would you use for a 60+ session fantasy campaign?

    I’ve been thinking about this a lot. I think I’d choose Pathfinder 1e. It’s a robust game. I hear about white room balance issues but I’m actual play I think it’s rarely an issue, or at least has not been at our table. If I wanted zero to superhero it will do that with ease. If I wanted a...
  6. thullgrim

    Describe your last rpg session in 5 words

    The lemure eats his fist.
  7. thullgrim

    Sell me on Savage Worlds

    I find it’s frequently not the ‘to hit’ piece that’s an issue, it’s the feeling of being pillow-fisted. You can hit all day long but if you can’t beat the targets Toughness it doesn’t feel great. Feels less great when the GM soaks it all away. The two best pieces of advice I can give a...
  8. thullgrim

    Sell me on Savage Worlds

    This is correct. The author of Sprawlrunner pulled his material from Drivethru in response to the incident. I believe he was also leaving the Ace program as did a couple other creators.
  9. thullgrim

    Sell me on Savage Worlds

    I’m convinced that Sprawlrunners is the best way to play Shadowrun. Interface Zero if you want to go the crunchier implementation route also works quite well. Savage Pathfinder might be my favorite way to handle heroic fantasy these days (as I run a PF1 game…) but be aware that characters for...
  10. thullgrim

    What System(s) Should I Suggest?

    Warhammer Fantasy rpg has great Foundry implementations, a ton of ready to run resources, is crunchy, and just different enough that I often use it as a pallet cleanser between more serious fantasy games.
  11. thullgrim

    Which "Tactical" TTRPG Would Work Best As An X-Com Like?

    I would use GURPS. It handle techno/gun-porn well. Character advancement would also map well to mission style play. It can be played as intense resource management or more cinematic. Depending on has tactical you want to get something Tactical Shooting might be in order. If you need...
  12. thullgrim

    Describe your last rpg session in 5 words

    Shattered Star session 8 Cleric sets barbarian on fire.
  13. thullgrim

    Describe your last rpg session in 5 words

    PF1: Shattered Star So. Many. Dead. Mites.
  14. thullgrim

    Describe your last rpg session in 5 words

    Siccatite Doors: Silent They See
  15. thullgrim

    GURPS Fantasy / Dungeon Fantasy (and beyond)

    There’s a ln advantage in one of the DF supplements for archers that reduces reloading time a lot. Wizards, using the core system also spend multiple rounds in many instance to accomplish anything.
  16. thullgrim

    GURPS Fantasy / Dungeon Fantasy (and beyond)

    You could run GURPS style racing using squares. It would be a little less intuitive, especially sides but from and rear would be easy enough. In GURPS tactical combat you count facing changes as a point of movement you might run into some issues there. Action! Is fantastic for a lot of...
  17. thullgrim

    GURPS Fantasy / Dungeon Fantasy (and beyond)

    On the subject of Magic Systems I lean towards Sorcery myself. I find RPM to be theoretically better but harder to adjudicate in play. I tried in my Musketeer Monster Hunter campaign. It is entirely possible I didn't give it enough time. I have not read the GURPS Gamemaster RPM book yet...
  18. thullgrim

    Describe your last rpg session in 5 words

    Lollipop Guild evicts Tower Girls.
  19. thullgrim

    Homebrew What makes for a perfect base hub for adventures?

    I think some considerations are system based. If your game assumes the buying and selling it magic items you need to be able to accomplish that. If your system requires training time you have to allow for that. Some examples I think work and have used: Civilized Phlan - pools of radiance...
  20. thullgrim

    Pathfinder 1E Best APs to Buy: Curated list.

    Second Darkness has a bad reputation. Shattered Star is a series of large dungeon crawls. Kingmaker is well liked, enough so that it got a 5e and PF2 release. Iron Gods is a ton of fun if you like peanut butter with your chocolate. It’s a Barrier Peaks homage. Giant Slayer has a hit or...
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