Grogg of the North
Adventurer
Next campaign I'll be running Rise of the Runelords for 3 PCs. I'm starting to read through the AP now. However, I was wondering if any of you had run the game previously. Any tips, tricks, potential pitfalls or TPKs I should be aware of? Any innocuous NPCs that need to be introduced sooner than the modules do? Because they happen to secretly turn out to be a beholder in a skin suit? cough shackled city players say what? cough cough