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  1. two

    Let's talk about which 4th edition element comes from where

    More like loses the thread. I suppose this sort of thing was inevitable. If you look at a sequence of objects on Earth from 1000000 miles away, they all look the same. A really small dot. Obviously the Paladin has been around long before the 4.0 D&D class. That's not interesting nor...
  2. two

    Two handed weapons in 4th

    This is a good example of people taking things way, way, way too seriously. Unless "entirely different language" means "20-30 terms (at most) have slightly different definitions", it's an absurd exaggeration and frankly pretentious. "Communication between different D&D schools is becoming...
  3. two

    Pure Glow decimates minions?

    Like, totally dude.
  4. two

    Pure Glow decimates minions?

    Pedants at their worst You two do realize that you are being intensely pedantic and boring here, right? Let's think about what you are claiming. That "decimate" means and only means "what a Roman commander did to his own troops when they lost a battle." Can you imagine a situation when you...
  5. two

    Show me that Power Attack is ever Worth it..

    I don't think I made myself quite clear. I'll illustrate with a simple example. You are fighting a monster 1 on 1. Monster had 100 HP. You do 15 DPR with no Power Attack (PA), you do 10 with PA. This DPR does not include a presumed -2 to hit (in our example) for the PA (so it's not really...
  6. two

    Show me that Power Attack is ever Worth it..

    I think it's important not to underestimate the "overkill" question, and the all-important ACTION question. Let's say you hit stuff and do average damage of 15 per round. Let's say with power attack you are at -2 to hit and +5 damage or something like that, upping your average damage to 20 for...
  7. two

    Highest to-hit scores at levels 1, 4, 8?

    I don't know the answer, so this is not a quiz. I'm curious. Given all WOTC published material, what is the highest to-hit score you can manage at levels 1, 4, and 8 for the following scenarios? a) "normal" to-hit without any special modifiers. This is the base value you would use before...
  8. two

    Battlerager....Overpowered?

    I don't disagree or agree with you really. I was saying that I really don't know and don't have the programming chops to find out. I'm ignorant.
  9. two

    Battlerager....Overpowered?

    DFF Rate Well that's not really the case. Everyone is glad when they hit. Just the hammer guys don't might AS MUCH when they miss. Also, this is a very complicated question, because "in real life" there is the tricky business of "overkill." Yea the sword does more damage, but how much of...
  10. two

    Most powerful, flexible party

    Damage per round The reason I think Warlords are so great is simple. They are based, pretty much, on the 3.5 bard concept, which in turn helped parties to a) hit more often, and b) hit harder. The thing is, they often had rather sneaky efficacy. It's hard to notice in the middle of that...
  11. two

    Temporary front page

    Your front page is a freakin' hog This is infinitely faster. Get rid of that old front page, like, NOW!
  12. two

    Most powerful, flexible party

    I was thinking: 2 warlords + 1 striker + 1 defender + 1 controller Just to be insanely boring. But there is a lot of room for variation. 2 warlords + 2 strikers + controller or 2 warlords + 2 strikers + defender I guess it's pretty hard to go wrong. or 2 warlords + 2 defenders +...
  13. two

    Most powerful, flexible party

    This is my claim. The most versatile, most powerful 5 PC party must include the following two classes: Tactical Warlord Inspirational Warlord. With these two as a base, you can then stir in 3 more classes as you see fit. The 3.5 parallel is the cleric. While not many parties had more than...
  14. two

    official revision to skill challenge system

    This is why my suggestion (above, somewhere) was to allow everyone in the party to contribute, even Lamo McLamerson, but have their skill checks contribute modifiers to the "main skill roll." So in a 5 member team, one of the members (likely with the highest modifier for the skill in question)...
  15. two

    official revision to skill challenge system

    An obvious idea I'm sure this has been tried and put into somebody's home rules skill challenge system. But I'll throw it out there anyway, just to be redundant. It's clear to me, at least, that skill challenges should include everyone at the party, whenever possible. The idea is for the...
  16. two

    official revision to skill challenge system

    Right. 1-2 person (or 5) vs. a small to mid sized company. A huge disparity.
  17. two

    official revision to skill challenge system

    The whole thing has been a huge boondoggle. It's really been a black eye to WOTC, because everyone seems to love the concept of a skill challenge. It makes sense, it sounds exciting, it should be fun. We WANT it to be fun, and to work. They just keep screwing up the execution. If it was a...
  18. two

    Why are skill challenges "broken"?

    This post, which seems to have gone unnoticed, is actually one of the most sophisticated and interesting things I've ever read on EnWorld. Thanks for posting.
  19. two

    Why are skill challenges "broken"?

    This post, which seems to have gone unnoticed, is actually one of the most sophisticated and interesting things I've ever read on EnWorld. Thanks for posting.
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