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  1. payn

    Pathfinder 2E I played my first PF2e game this week. Here's why I'm less inclined to play again.

    I just left a con in Minneapolis. I meant to duck into the PF room to lurk a bit but never got the chance. I’ve only played it on Foundry
  2. payn

    Pathfinder 2E I played my first PF2e game this week. Here's why I'm less inclined to play again.

    I hear folks say this but ive found it entirely the opposite. Every level up is easier than the last. The most complex level is one because it will inform all the decisions for the rest of the character's life. Level up is feat from a bucket of like 1-5 to choose from, add an occasional stat...
  3. payn

    Your most pointless TV/movie/book nitpicks

    yeaaah, im so glad they didnt go there. I like the idea of a limited series more and more these days.
  4. payn

    Your most pointless TV/movie/book nitpicks

    I remember thinking what’s up with their faces…oh it’s to throw off facial recognition and then it’s called out later in a scene by LE. Nice attention to details. I was pleasantly surprised by Steal.
  5. payn

    Difficulty Numbers: Scaling, or Static?

    Right, every time you say tier and why its gated just loses me.
  6. payn

    Spider-Man: Noir

    Film noir…you know what never mind.
  7. payn

    What are you watching in (late 2025 and) 2026?

    Oh Defiance had some potential but crashed out.
  8. payn

    Difficulty Numbers: Scaling, or Static?

    The game world in 4E having a meta explanation doesn’t really work for me. I’ll take BA of 5E to avoid it.
  9. payn

    D&D General Do you use D&D style list of gods in your games?

    Sure, I answered no, but may borrow.
  10. payn

    D&D General Do you use D&D style list of gods in your games?

    Not really no. I dont like the concept of Gods being people, and certainly dont like the concept of killing them. I know that is popular but my fantasy games are more down to Earth. I tend to make Gods more like intangible forces of power. If you learn enough, you can tap into them. All the...
  11. payn

    Friday Fun: Genre-Switch Adventures You Have Experienced

    Monster of the Week game turned into a Fargo like experience with quirky characters and lots of midwest accents. The one serious player was nonplussed about it.
  12. payn

    Difficulty Numbers: Scaling, or Static?

    Static baby!
  13. payn

    Spider-Man: Noir

  14. payn

    Spider-Man: Noir

    ugh...why also in color???
  15. payn

    Do you have kids of your own?

  16. payn

    Difficulty Numbers: Scaling, or Static?

    I understand having Goblin cave and trog swamp and dragon mountain seem like it’s a real world in a progressive series, but it’s basically a sign post saying “must be this tall to ride “. it would be a railroad if you couldn’t suicide yourself at any point. While a scaling world seems...
  17. payn

    Difficulty Numbers: Scaling, or Static?

    Bounded accuracy
  18. payn

    Difficulty Numbers: Scaling, or Static?

    If world consistency is important I think scaling becomes an issue for world building. If you do t want world levels with PCs then you gotta make places for all levels at the start so it is consistent. Now with static like BA you don’t have to worry because everything is within reach. An entire...
  19. payn

    Difficulty Numbers: Scaling, or Static?

    It is a video game so it runs into the GM cant adjust the world (other than math) on the fly problem. A.I. might change this a bit, but presently that seems to be a limitation of video game-designed RPGs.
  20. payn

    Difficulty Numbers: Scaling, or Static?

    Pat of that is open world aspect of some of these games. They dont know if you are going to the goblin cave or the trog swamp first or second or even last. There isnt a GM to adjust and change things on the fly.
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