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  1. xXxTheBeastxXx

    Player or GM?

    Normally, I'd say that I primarily GM. However, as of late, I'd call it half-and-half. We've started a round-robin style game, where we take turns running scenarios for the group. Thus far, it's worked out quite well. Here's hoping it continues to do so. ...Catch Phrase, -Chris
  2. xXxTheBeastxXx

    Readying Spells (kinda long)

    Response 1 - Martial vs. Magic: This, for me, is more a flavor thing than anything else. And, lucky for me, my group is very agreeable in this matter. I believe, simply, that magic should be more powerful than martial combat by definition. It's farging magic, after all. Throwing bolts of...
  3. xXxTheBeastxXx

    Readying Spells (kinda long)

    I'm attempting to create a "spells readied" system for my PF games, similar to what was established in Arcana Evolved. The idea, if you don't know the "readied" system already, is that prepared casters have a number of spells "readied", or memorized, and this essentially becomes their list of...
  4. xXxTheBeastxXx

    New name for warforged

    Artificials has a nice touch as far as the layman goes. It gives it kind of an outcast-y feel. And I like Homech as well, though it feels more like something mages and scientists would say rather than the average people.
  5. xXxTheBeastxXx

    New name for warforged

    I'm building a steampunk-esque setting for an upcoming pathfinder game I want to run and, among other things, I'm going to include warforged. I've already figured out all the "fluff and crunch" for them, the only problem being that I can't come up with a damn name. The premise of the setting is...
  6. xXxTheBeastxXx

    Gaming Terms and Memes

    I've been a gamer for a little while now (I started in the mid-90's, then started getting serious in 2004-ish when I had income to spend). I've moved from 3.X to Pathfinder, and thought I understood quite a deal...until I came here and began reading about terms I had never heard before...
  7. xXxTheBeastxXx

    Pathfinder 1E Pathfinder Warlock

    I actually worked a warlock into my pile of custom classes as a variant off the witch (spontaneous casting, added eldritch blast, re-worked hexes into invocations, added detect magic and deceive item to the list of abilities. Overall, I feel like your table is a little jam-packed. You've got...
  8. xXxTheBeastxXx

    Building a Shapeshifter

    This actually came up in my thoughts as well. But overall, I came to the conclusion that I didn't want someone descended from shapeshifters so much as someone whose body just shifts on its own. Closest to the Protean bloodline if anything, focusing on primal chaotic magic rather than the natural...
  9. xXxTheBeastxXx

    Building a Shapeshifter

    I've read a few posts (and thought about it myself) commenting on how it would be fun to make a shapeshifter class based around the Summoner's Eidolon evolution mechanic. I agree wholeheartedly. The idea of a man or woman infused with primal chaos, their body in a constant state of flux, really...
  10. xXxTheBeastxXx

    Magus: "Staying the Course"

    Compiled list of suggestions I, as of yet, haven't gotten a chance to playtest the magus (though I will very soon), but I have read over the playtests of several other posters (everyone on this thread and linked threads, plus others) and decided to compose a "compiled list of suggestions." I...
  11. xXxTheBeastxXx

    Killing the sense of wonder

    I've actually got a fix for this one. At least in my regular group, we've got 2 GMs: myself and a friend. We usually trade off roles as GM and Co-GM. The GM focuses on things like interaction and description, whereas the Co-GM will work on the math, minis, dungeon tiles, etc. It works well for...
  12. xXxTheBeastxXx

    Horror Help

    I'm wondering just how "horror" this campaign is. I mean, yeah. Undead are often used in horror campaigns, but they aren't what "makes" a horror campaign. I would assume that a horror campaign (having never run one) would be about ambiance. How the world feels and acts around them. It would be...
  13. xXxTheBeastxXx

    Compiled Custom Archetype List

    I've got 2. The first is the Gunslinger--a fighter archetype. I made it for my Golarion Campaign I'm running. Essentially, it's a bit of a cross between the Archer and the Crossbowman, with a couple custom abilities thrown in. Gunslinger With the new advent of guns come those who...
  14. xXxTheBeastxXx

    D&D 5E (2014) Ultimate Magic Playtesting to Start Next Week

    I would adore steampunk PF rules. That would be epic (though I don't know that they'd necessarily need new base classes for it. Some heavy archetyping, maybe, but not new classes altogether). Regarding the UM playtest, though, I seriously hope we see some of the Words of Power system. I've...
  15. xXxTheBeastxXx

    Alchemist to Artificer: How?

    I remember when the alchemist first came out, there were several people saying that it could be modded (archetyped) to be an artificer of sorts. Maybe I'm wrong, but an artificer suggests magical gadgetry and whatnot. How exactly does the alchemist aid in creating this type of class? I see a...
  16. xXxTheBeastxXx

    The frakkin X-Mas Tree Effect: How to minimize it's impact in play?

    I absolutely agree. I hate christmas-treeing. As a GM, it gets extremely annoying when players seem to define themselves by their items and begin fearing things like Null Magic fields not because they're a caster, but because then they won't get all these wonderful bonuses. They also lack a lot...
  17. xXxTheBeastxXx

    Ultimate Magic Question

    I don't know if this has been asked on the Paizo boards or not, or whether it's already been answered elsewhere. I was just wondering, with the Magus class being announced for Ultimate Magic as, essentially, a first-party gish, is there any word as to whether Paizo will be releasing an...
  18. xXxTheBeastxXx

    Why does nobody complain about the monk?

    Sorry, not an attempt to troll. I was just looking at the monk from a technical standpoint which, apparently, I shouldn't have. You said that no one complains because they've seen it in play. I suppose the problem I've had is that everyone in my troupe saw the monk's abilities as overpowered and...
  19. xXxTheBeastxXx

    Why does nobody complain about the monk?

    I've looked to see if this topic was covered, but didn't find anything. I'm a gamer who came from 3.5 and always wondered...what the hell's up with the monk? How does a class get away with 7 attacks, 2d10 unarmed damage, 90+ foot movement speed, a minimum of +5 to their AC (plus wisdom, and...
  20. xXxTheBeastxXx

    100 Iconic Fantasy Magic Items

    Seriously? Can't believe nobody thought of this... Broom of Flying?
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