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  1. Psikerlord#

    Tales of Argosa - free playtest doc (249 pages), adventure, pregens, char sheet - Kickstarter now live!

    Last 48 hours for those who may be interested, all stretch goals unlocked!! :D
  2. Psikerlord#

    RPG Crowdfunding News – ZWEIHANDER RPG, Adventures in the Household, and more

    Thanks for the Argosa shout out Egg, appreciate it!
  3. Psikerlord#

    Tales of Argosa - free playtest doc (249 pages), adventure, pregens, char sheet - Kickstarter now live!

    G'day Gamers! Steve here from Pickpocket Press. Just a quick shout out that the Tales of Argosa Kickstarter (aka Low Fantasy Gaming 2e) is now live! Includes FREE Playtest PDF v5 (249 pages), character sheets, pregens and an Adventure (Caverns of Shennog). You can also try out our two Oracles...
  4. Kickstarter thumbnail v2.png

    Kickstarter thumbnail v2.png

  5. Psikerlord#

    Kickstarter Tales of Argosa - A Sword & Sorcery Emergent Play Adventure Game - now on Kickstarter!

    Cheers! The best summary is probably the one page summary on p.5 of the playtest doc, but to paraphrase: Dark & Dangerous Magic (roll to cast, levelless spells, with escalating chance of mishap, including a claw hand!), 9 classes only 2 of which have magic (low to moderate magic default), 9th...
  6. Psikerlord#

    Kickstarter Tales of Argosa - A Sword & Sorcery Emergent Play Adventure Game - now on Kickstarter!

    G'day Gamers! Steve here from Pickpocket Press. Just a quick shout out that the Tales of Argosa Kickstarter (aka Low Fantasy Gaming 2e) is now live! Includes FREE Playtest PDF v5 (249 pages), character sheets, pregens and an Adventure (Caverns of Shennog). You can also try out our two Oracles...
  7. Kickstarter thumbnail v2.png

    Kickstarter thumbnail v2.png

  8. Psikerlord#

    D&D 5E A huge new sword & sorcery adventure is now available for 5th Edition

    Are there any changes to the classes in this adventure?
  9. Psikerlord#

    Social Encounter Drop Table for Lowlife 2090 & similar Cyberpunk games

    Thanks, yes I agree these sorts of drop tables can be very fun for solo rpging :)
  10. Psikerlord#

    Social Encounter Drop Table for Lowlife 2090 & similar Cyberpunk games

    I've been thinking a lot about Emergent Play lately and decided to try a "Social Encounter" drop table for Lowlife 2090, and similar cyberpunk games. There are a few slang words (Trem = Junkie, Beck = office worker, Peacekeeper = cop, CTAC = Catastrophic Transmutative Arcane Contagion), but I...
  11. Social Encounter Drop Table PNG.png

    Social Encounter Drop Table PNG.png

  12. Psikerlord#

    OSR Low Fantasy Gaming Offers A Delicious Blend of Different D&D Editions

    From the book: Designer’s Thoughts Although hit points, spells and other abilities tend to replenish regularly, relying on Luck gets riskier the longer an adventure goes on. Diminishing Luck is intended to serve several purposes. Firstly, players must make choices about when to use their Luck...
  13. Psikerlord#

    Worlds of Design: Is Combat Now Passe?

    For me, fun combat, ie good gamplay, is the primary reason I play trpgs. It's the best part. Any story or RP is a bonus. Yeah, there can be cool RP moments, but if there was no combat I'd find other things to do with my time. This is probably also why I dont enjoy 5e very much (too easymode) or...
  14. Psikerlord#

    Combat as a single roll

    I play RPGs for the fun combat. A one roll win/lose mechanic would mean combat is over waaaaay too fast for me. 20 min combat, awesome, perfect! 2 min combat wrapped into a single dice roll with no depth? No thank you.
  15. Psikerlord#

    D&D 5E Should D&D 5e have Epic Levels?

    Definitely not. In fact, dnd should only have 10 levels. That's where it works best and is most fun.
  16. Psikerlord#

    Realistic Consequences vs Gameplay

    To answer the OP - I think the answer is very obvious - if they've failed to escape, those two PCs get executed. Roll up new PCs! Nothing wrong with that whatsoever. Anything else and the players know you'll do anything to save their PCs to preserve them, which is fatal to good gameplay (and...
  17. Psikerlord#

    Worlds of Design: The Four Laws of Character Death

    Character death is not a problem, it is desirable (essential, even?). For good gameplay you need real danger. You can have the most awesome preplotted story in the world... but No danger = No fun = Players get bored and campaign folds after two sessions. If your PC dies early or mid session...
  18. Psikerlord#

    D&D 5E Has anyone experimented with Advantage / Disadvantage on damage dice?

    It's already kind of in 5e with the Savage Attacker feat I think - you can reroll damage. Which is almost but not quite as good as adv on damage rolls.
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