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  1. M

    D&D 3E/3.5 

    In the normal game yes, since feats are badly designed and it also has the typical problems of 3rd edition martials. In this case it could end up being too strong in certain aspects, level 20 with +21 strength from class features +14 strength from feats and all saves good can be too much if you...
  2. M

    D&D 3E/3.5 

    Of all of these, with exception of 3.Y, none really emulates 3rd edition much. 3.Y also has its problems, one being that at high levels monsters are insentivised to provoke attack of oppurtunities to avoid your full attack after bab +16 or so. But more so 3.Y still uses feats and skills as is...
  3. M

    D&D 3E/3.5 

    Agreed, that's always the case. As the op states, the vast majority of players, woudn't even care. Nah they are fine for what the op is going for, you are propably thinking about tiers and what not, propably not 3.0 and splatbooks allowed. The fact is they will do ok vs monsters with support...
  4. M

    D&D 3E/3.5 

    Interesting attempt, heres is my hopefully contructive criticism/notes. -Intelligence becomes an even better stat, due to it adding to skills. -The fighter seems to be much better than the Barbarian. Can even end up being too strong for 3.0, if everything goes to strength you end up with +19...
  5. M

    Some things I love and hate in Trailblazer

    Interesting. What was the cr compared to the pc's level in these 5 encounters?
  6. M

    Some things I love and hate in Trailblazer

    Its good to see the thinking behind the rules, thanks for answering. EDIT: Regarding extra action points I was actually thinking 6+1+2+3+4 (certainly not 6+7+8+9+10) and I am glad this isn't the case.
  7. M

    Some things I love and hate in Trailblazer

    I recently read the trailblazer rulebook and I liked it a lot. Some things irked me though and maybe the good people at bad axe games could chime in explaining the design philosophy behind some of them. The fighters expert weapon proficiency. I really hated the old weapon...
  8. M

    D&D 3E/3.5 My 3.5 House Rules Codex – Final

    I don't have a real problem using your houserules its just they are hard to sell to my players. So I thought a houserules lite version would be easier to sell. I think the main rules that cause me to pause are the attributes (by the way charisma mentions it should add to a save but It...
  9. M

    D&D 3E/3.5 My 3.5 House Rules Codex – Final

    Nonsi I find it a little daunting to use all of your house rules and I am thinking of introducing them little by little. Which of them do you suggest on including at first? I am thinking of using your classes, magic system and feats/spells* fixes, but I am interested in hearing your...
  10. M

    D&D 3E/3.5 My 3.5 House Rules Codex – Final

    Is it meaningless because it doesn't make any difference or because it doesn't make any sense? Personally I believe that it does make a difference especially against low ac opponents.
  11. M

    D&D 3E/3.5 My 3.5 House Rules Codex – Final

    So how does it work in detail? Do you make one touch attack that does double damage, instead of a full attack? 3rd edition power attack: Take -1 penalty to attack gain +1 bonus to damage. I'll stay tuned then as I am quite interested in seeing your changes.
  12. M

    D&D 3E/3.5 My 3.5 House Rules Codex – Final

    I think the Find the Mark ability of the warrior needs a bit clearer wording. "As a swift action, the Warrior can expend his Combat Focus and make a full attack action that counted as a touch attack." As it stands I can't understand if it affects one attack of your full attack or all of...
  13. M

    D&D 3E/3.5 My 3.5 House Rules Codex – Final

    Agreed, good to have it clarified. The fix you propose (I assume taken from the brilliant gameologists houserules forum) isn't intended to be used this way. A standard action becoming a fullround action is manageable but a fullround becoming 1 round action is a bit harsh. Perhaps needing a...
  14. M

    D&D 3E/3.5 My 3.5 House Rules Codex – Final

    I had already seen those armor feats but nothing that removes armor encumbrance regarding the iterative attacks progression. Unless armor mastery adresses this without saying it. Regarding the magic items cost I have no specific tinkering in mind, but in your dming advice you do mention the...
  15. M

    D&D 3E/3.5 My 3.5 House Rules Codex – Final

    Ah. I missed that. Ofcourse even with a str of 23 and a 2-H weapon in both hands, which gives you small weapon progression you will attack as if you had a medium weapon if you wear medium armor. Is there any way to reduce the "heavyness" of armors and shields, or did you avoid doing that due...
  16. M

    D&D 3E/3.5 My 3.5 House Rules Codex – Final

    If you come up with a formula, I'd like to see it. If not, just go with your gut instincts and let your gaming experience do the rest. Well the formula is add half the monster's base reflex save to its ac as dodge bonus, as per your rules and then remove this bonus from the monsters other ac...
  17. M

    D&D 3E/3.5 My 3.5 House Rules Codex – Final

    I think I finally got it! :D I understand old bobs attacks, but quan confuses me a bit. Putting aside FoB and special cases for a moment, he'd be entitled to one of the following sequences: +15/+10/+5/+15 Are you sure you don't mean +15/+10/+5/+0(the sequence for a medium weapon)/+10...
  18. M

    D&D 3E/3.5 My 3.5 House Rules Codex – Final

    Thanks your answers pretty much covered every question I made, but one. Lets say I have a character with +20 bab, two small weapons amphidexterity and TWF. Because he has a weapon in his off hand he is treated as if wielding a medium weapon. So his full attack is +20/+15/+10/+5/+0 If I save...
  19. M

    D&D 3E/3.5 My 3.5 House Rules Codex – Final

    As for constructs – they’re meant to be unusually hardy. They’re machines afterall. They don't feel pain or fear (2 of many factors in the HP abstraction). This really doesn't adress the issue that they will be stronger than what their cr indicates. Thankfully their immunity to precision...
  20. M

    D&D 3E/3.5 My 3.5 House Rules Codex – Final

    Hmm monsters having max hp is alarming, but its balanced by the fact they won't get their con modifiers on every hit dice. That said this might result in unbalanced monsters since monsters without con mod (constructs ,undead) will become stronger while those with huge con modifiers will become...
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