TheSword
Legend
To be honest I don’t think it’s necessary to take the whole setting across. It’s more about style of adventure.
I agree with @Paul Farquhar when he says there are similarities between witchers and a typical adventuring party… mercenary, dangerous and mistrusted.
Pretty much every campaign setting has kings and queens, conflict between nations, monsters, powerful sorcerers/mages, and farmers/townsfolk struggling to make ends meet. It’s about how and when those elements are used.
Im really surprised there aren’t adventures with more of these elements in D&d history or third party products. I’ll check out Symbaroum’s mega adventure though.
I agree with @Paul Farquhar when he says there are similarities between witchers and a typical adventuring party… mercenary, dangerous and mistrusted.
Pretty much every campaign setting has kings and queens, conflict between nations, monsters, powerful sorcerers/mages, and farmers/townsfolk struggling to make ends meet. It’s about how and when those elements are used.
Im really surprised there aren’t adventures with more of these elements in D&d history or third party products. I’ll check out Symbaroum’s mega adventure though.