D&D General “Folk” D&D vs. “Official” D&D


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Maybe I'm wrong, but I don't think most people outside of a very specific group of people on messageboards and social media even notice what the official D&D is.
My group of teenagers pull out all kinds of homebrew, have random species printed out from Reddit, don't know what the current adventure line is (Spelljammer?), haven't heard of OneD&D, and haven't the foggiest idea when I pull out an old houserule from 2nd edition.
This sentiment also carries over to the group I've DMed at the local library, the massive school D&D clubs.
In my view, the upcoming generation of players could care less if it's an "official game." They want what's cool, what they find online. D&D is no longer a monolith.
 

I think he misses the fact that healthy communities have what is analogous to an ecology.

There is interplay between the smaller, more numerous entities and the larger, "apex" entities that helps keep the ecology more or less stable and thriving, even while individual entities within the ecology come and go.
 

D&D was designed to be "by folk".

Now the youngest generations have discovered D&D, and even although this lost popularity there are other options: Pathfinder, Call of Chulthu or World of Darkness. The TTRPG as hobby has arrived to stand and now these aren't going to fall in the oblivion easily.

Maybe D&D doesn't need WotC, but Forgotten Realms, Dragonlance, Ravenloft, Dark Sun, Greyhawk, Spelljammer... still needs Hasbro to promote these subfranchises.
 



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