I guess I am the one, but I really liked the LL version, and found it very evocative. The only thing missing was the picture (well, that and the game stats). For the alternatives proposed above, I did start to loose interest pretty quickly as I was reading through them. (And yes, I have the monstrous manual and used it quite a bit back in the day). Some of those details are also better captured in the game stats, which will let us know how dangerous these things really are.
Klaus said:It's not just a matter of having lots of information ('cause, 2e had *lots* of information), it's a matter of said information being evocative.
I guess I am the one, but I really liked the LL version, and found it very evocative. The only thing missing was the picture (well, that and the game stats). For the alternatives proposed above, I did start to loose interest pretty quickly as I was reading through them. (And yes, I have the monstrous manual and used it quite a bit back in the day). Some of those details are also better captured in the game stats, which will let us know how dangerous these things really are.
The Monster Vault isn't useful for actually running the monster as anything other than a combat encounter (though it's leaps and bounds ahead of the original 4e MM in terms of helping me plan cool monster fights to begin with).
As for how many monsters per page, the answer should be one. If it doesn't fit, make it a two page spread. This makes referencing a monster manual significantly easier and is more attractive to boot.
And it's important to note that aside from utility, self-conscious attempts to be "evocative" can so often go awry.
The Ettercap works OK as an ally of the dark fey and the tormentor of pixies, but the "transforms into aranea-like critter" is pretty narmed.
I'm reminded of how they want to turn Dire Corbies into Pazuzu's minions. They seem to be operating somewhat under a monster design scheme of "Lets smash vaguely physically similar creatures together to enhance cross-pollination!" without giving much thought to the ramifications of that idea on the feel of either of those monsters. Which is cool when ettercaps are working with hags, but facepalm-inducing when ettercaps are turning into magical spider-people because they ate too much pixie dust. It's difficult to predict what will go one way and what will go the other when you're writing it.
Klaus said:And the great thing is that for me, those bullet-point descriptions in the MVs made me *want* to use those monsters! There were nuggets of campaign and adventure building there that made the creatures exciting (and I tend to skim over stat blocks until it's time to put an adventure together).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.