I forget whether you're one of the lunatics whose already tried to play 4e (I know I am!) but, I gotta say, as theoretical houserules go, this one's a doozy of one you'll want to keep an open mind around.Drowbane said:I have no interest in gaming with someone who can't figure out why 1, 2, 1 is in effect. This will be house-ruled back into *my* 4e. Oversimplification for the masses impresses me not.![]()
It's only noticeable at real extremes, and I found it a LOT easier to ignore the extra distance from Euclidean diagonals (duh. But I mean a LOT easier.) than to include them, and giving the amount of pushing and shoving (I get shoved twelve times in an orthogonal line/I can spend my round getting back//I get shoved twelve times in a diagonal line/I cannot get back) we experienced, it almost makes more sense to make less sense.
Makes sense?