"+1 Caster Level" (Cleric domains)

mooby

First Post
When a domain says +1 Caster Level, is this in regards to arcane spells that fall under the same category?

For example (and I know this is muchkiny): In the FRCS, a Gnome cleric can have access to two different domains that add +1 to the level of all illusion spells being cast. Does this bonus apply to arcane illusion spells?

Do both +1 caster levels stack?

If they do, you could have one really powerful 1st level Gnome Illusionist!

think about this:

Starting off an apprentice Cleric/Illusionist.

Taking both domains that give +1 caster level to illusion spells.

Take Spellcasting Prodigy.

I for one, hope this isn't actually possible, because that's one powerful 1st level character!
 

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Well, it would be second level illusionist, because you'd have to take the cleric level for the domains and then the illusionist level. Also, he'd still have normal spells/day and such - but his spells with level dependent effects like duration would be boosted. It's not really that big of a deal.
 

Actually the character is second level. All the apprentice system does is allow you to have some of the abilities of both classes at first level. In order to get the domains you have to be a 1st level Cleric/1st level Illusionist= 2nd character level. You then have to choose which class you will advance in as normal.
 


is a spell Component pouch needed for a cleric...

or am i right in assuming that a holy symbol will take care of most any spell.

What about Domain Spells imitating a spell thats usually an arcane spell?
 

Re: is a spell Component pouch needed for a cleric...

mooby said:
or am i right in assuming that a holy symbol will take care of most any spell.

What about Domain Spells imitating a spell thats usually an arcane spell?

ANY class that casts spells that require Material components, uses them. So no, the holy symbol doesn't suffice. Sorry.

Wether the spell is a Domain spell or not -- look up the spell entry. Look at the listing for components. If it says "V, S, M" -- then it doesn'tmatter WHO csts it, nor HOW, nor what CLASS they are ... it has Verbal, Somatic, and Material components.
 

mooby said:
When a domain says +1 Caster Level, is this in regards to arcane spells that fall under the same category?

For example (and I know this is muchkiny): In the FRCS, a Gnome cleric can have access to two different domains that add +1 to the level of all illusion spells being cast. Does this bonus apply to arcane illusion spells?

Do both +1 caster levels stack?

If they do, you could have one really powerful 1st level Gnome Illusionist!

think about this:

Starting off an apprentice Cleric/Illusionist.

Taking both domains that give +1 caster level to illusion spells.

Take Spellcasting Prodigy.

I for one, hope this isn't actually possible, because that's one powerful 1st level character!

Entirely possible. Note however, the feat Spellcasting Prodigy would be taken PER CLASS. If your Prodigy is for Wizard spells, then even Illusion-school cleric spells won't benefit in the slightest.

Also note, "+1 caster level" from domains does NOT improve your spells-per-day, it would only improve (for Illusion especially) duration, range, and similar effects.

As an Apprentice-type Cleric/Wizard(Illusionist), you won't have many spells that'd benefit from the +2 caster levels anyway (cantrips and orisons only, IIRC).

One you're Cleric (1) / Wizard-Illusionist (1), yes, your 1st level Illusion spells, wetehr cleric or wizard, will be cast as if you were +2 levels higher ... but again, this doesn't affect your spells per day, nor what level of spells you have access to, and so on.

Just stuff like area, range, duration, that sort of thing.
 

Do both +1 caster levels stack?

I would say no, as they both come from the same source.

As for the application to the Illusionist spells, I'd say no to that also. You are close to your God's province over illusion, and thus have more expertise with the divine powers that he/she grants you. This expertise with divine power would have no effect on the arcane spell casting.

John
 

Re: Re: is a spell Component pouch needed for a cleric...

ANY class that casts spells that require Material components, uses them. So no, the holy symbol doesn't suffice. Sorry.

Wether the spell is a Domain spell or not -- look up the spell entry. Look at the listing for components. If it says "V, S, M" -- then it doesn'tmatter WHO csts it, nor HOW, nor what CLASS they are ... it has Verbal, Somatic, and Material components.

Note that a lot of spells that can be both Wizard/Cleric or Wizard/Domain spells have the component entry "V, S, M/DF". In this case, the arcane caster uses a material component, the divine caster uses his Divine Focus.

Example:

Cone of Cold
Level: Sor/Wiz 5, Water 6
Components: V, S, M/DF
Arcane Material Component: A very small crystal or glass cone.

A wizard needs the cone; a cleric with the Water domain needs a holy symbol.

Example:

Stoneskin
Level: Earth 6, Sor/Wiz 4, Strength 6
Components: V, S, M
Material Components: Granite and diamond dust etc

Because the spell requires "Material Components", not "Arcane Material Components", and because the entry is "M", not "M/DF", both wizards and clerics need the granite and diamond dust.

-Hyp.
 

As for the application to the Illusionist spells, I'd say no to that also. You are close to your God's province over illusion, and thus have more expertise with the divine powers that he/she grants you. This expertise with divine power would have no effect on the arcane spell casting.

My inclination is to disagree with that, but I can neither prove nor disprove it from a Core Rules standpoint.

In the same way, take the Trickery Domain power: "Bluff, Hide, and Disguise are class skills". Does that mean they're added to the cleric's skill list, or to the character's skill list? If he multiclasses to fighter, does he pay class or cross-class costs?

-Hyp.
 

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