WalterKovacs
First Post
Well, the basic idea for this was simply an observation (ie that bonuses accrue at a rate of almost exactly +1/level) and a question of how that would work, looking towards the expertise of other people here on the boards.
I've been given a fair trounsing and a fair amount of good evidence why removing Ability Increases might be a bad idea, especially for classes with important secondary attributes.
So, out of the +28 I counted up in the first post, 4 comes from Attribute increases. That leaves us at +24 over 30 levels. Is it still viable to change to a +1/level system? I'd prefer something with an easier application than saying +1 at every level except X (which is what one COULD do).
It's quite possible this occured during the design of the actual game. The "goal" for PCs was to, like monsters, have their stuff increase at approximately that rate, but not wanting to have boosts coming from solely from level (especialy including old staples such as stat increases over time and magic weapons) they went with 1/2 level, which is simplest to implement since it still has a constant rate.
Problemwise my game suffers a little from how important the bonuses on items are over the "effects" as well as The Grind. I was considering how the above solution might perhaps help with these two "problems". So the above is not meant AS a solution, but I was rather contemplating that it might, in effect, help.
In terms of impotance of magic items, there is the DMG2 section that is implemented into the character builder which makes magical bonuses inherent (in terms of attack, damage, armor and neck slot items). This still leaves the feats in the equation though.