One Million Inn/Tavern Patrons
Player characters seem to spend a great deal of time bellied up to the bar. Most of the time, they are simply waiting for a long bearded wizard or ranger-out-of-the-wild to give them their next adventure. Let's break the mold and give them some folks to talk to!
NOTE: The following tables assume a fairly cosmopolitan inn or tavern in a typical D&D (any edition) campaign. For more unusual settings like Dark Sun or Planescape, or for other FRPGs, some adjustments will have to be made.
Roll 1d6: 1-3=male patron, 4-6=female patron.
A: Patron Race (roll 2d6)
2: Elf
3: Dwarf
4-5: Half Elf
6-8: Human
9-10: Halfling
11: Gnome
12: Half-Orc or Other (roll on appropriate humanoid chart for region)
B: Patron Professions (roll 1d6: 1-4=local, 5-6=foreign; roll 1d20)
1-4: Common Laborer (teamster, logger, farm hand, etc...)
5-8: Common Worker/Servant (scribe, page, housekeeper, etc...)
9-11: Craftsman/Shopkeeper (smith, baker, tailor, etc...)
11-13: Professional (merchant, banker, sage, etc...)
14-16: Guard (roll 1d6: 1-3=town guard, 4-5=caravan guard, 6=private guard)
17-18: Noble (roll 1d6: 1-3=slumming, 4-5=down on his luck, 6=looking to hire)
19: Non-Adventurer, classed NPC (roll 1d20: 1-2=barbarian, 3-5=bard, 6=cleric, 7-11=fighter, 12=paladin, 13-14=ranger, 15-16=magic-user/sorcerer/wizard, 17=monk, 18-20=thief/rogue/assassin)
20: Adventurer (roll 1d20: 1-2=barbarian, 3-5=bard, 6=cleric, 7-11=fighter, 12=paladin, 13-14=ranger, 15-16=magic-user/sorcerer/wizard, 17=monk, 18-20thief/rogue/assassin)
C: Personality Trait (roll 1d20)
1: Apathetic
2: Boisterous
3: Charming
4: Drunk
5: Energetic
6: Honorable
7: Ignoble
8: Jocular
9: Kind
10: Loud
11: Misanthropic
12: Opportunistic
13: Pugnacious
14: Quixotic
15: Rude
16: Sad
17: Typical
18: Unimpressed
19: Violent
20: Wishy-washy
Physical Trait (roll 1d20)
1: Androgynous
2: Burly
3: Corpulent
4: Desirable
5: Elderly
6: Fit
7: Gaunt
8: Hairy
9: Imposing
10: Lavishly dressed
11: Maimed
12: Noteworthy
13: Obese
14: Petite
15: Reeks
16: Sallow
17: Tall
18: Ugly
19: Weak
20: Young
What's up with this person, anyway? (roll 1d20)
1-4: Just getting a meal and/or a drink.
5-8: Looking for some company.
9-11: Celebrating good fortune.
12-14: Drowning his/her sorrows.
15-16: Knows a rumor/information valuable to the PCs.
17-18: Knows a rumor/information misleading to the PCs.
19: Seeking adventure with the PCs.
20: Secretly aligned against the PCs.
Player characters seem to spend a great deal of time bellied up to the bar. Most of the time, they are simply waiting for a long bearded wizard or ranger-out-of-the-wild to give them their next adventure. Let's break the mold and give them some folks to talk to!
NOTE: The following tables assume a fairly cosmopolitan inn or tavern in a typical D&D (any edition) campaign. For more unusual settings like Dark Sun or Planescape, or for other FRPGs, some adjustments will have to be made.
Roll 1d6: 1-3=male patron, 4-6=female patron.
A: Patron Race (roll 2d6)
2: Elf
3: Dwarf
4-5: Half Elf
6-8: Human
9-10: Halfling
11: Gnome
12: Half-Orc or Other (roll on appropriate humanoid chart for region)
B: Patron Professions (roll 1d6: 1-4=local, 5-6=foreign; roll 1d20)
1-4: Common Laborer (teamster, logger, farm hand, etc...)
5-8: Common Worker/Servant (scribe, page, housekeeper, etc...)
9-11: Craftsman/Shopkeeper (smith, baker, tailor, etc...)
11-13: Professional (merchant, banker, sage, etc...)
14-16: Guard (roll 1d6: 1-3=town guard, 4-5=caravan guard, 6=private guard)
17-18: Noble (roll 1d6: 1-3=slumming, 4-5=down on his luck, 6=looking to hire)
19: Non-Adventurer, classed NPC (roll 1d20: 1-2=barbarian, 3-5=bard, 6=cleric, 7-11=fighter, 12=paladin, 13-14=ranger, 15-16=magic-user/sorcerer/wizard, 17=monk, 18-20=thief/rogue/assassin)
20: Adventurer (roll 1d20: 1-2=barbarian, 3-5=bard, 6=cleric, 7-11=fighter, 12=paladin, 13-14=ranger, 15-16=magic-user/sorcerer/wizard, 17=monk, 18-20thief/rogue/assassin)
C: Personality Trait (roll 1d20)
1: Apathetic
2: Boisterous
3: Charming
4: Drunk
5: Energetic
6: Honorable
7: Ignoble
8: Jocular
9: Kind
10: Loud
11: Misanthropic
12: Opportunistic
13: Pugnacious
14: Quixotic
15: Rude
16: Sad
17: Typical
18: Unimpressed
19: Violent
20: Wishy-washy
Physical Trait (roll 1d20)
1: Androgynous
2: Burly
3: Corpulent
4: Desirable
5: Elderly
6: Fit
7: Gaunt
8: Hairy
9: Imposing
10: Lavishly dressed
11: Maimed
12: Noteworthy
13: Obese
14: Petite
15: Reeks
16: Sallow
17: Tall
18: Ugly
19: Weak
20: Young
What's up with this person, anyway? (roll 1d20)
1-4: Just getting a meal and/or a drink.
5-8: Looking for some company.
9-11: Celebrating good fortune.
12-14: Drowning his/her sorrows.
15-16: Knows a rumor/information valuable to the PCs.
17-18: Knows a rumor/information misleading to the PCs.
19: Seeking adventure with the PCs.
20: Secretly aligned against the PCs.