Henry said:In regard to the uselessness of mages in combat for 3.5e, Although I have not seen the rules, and still await judgement, I still don't see it. I rather see the need for MORE cooperation between mages and warriors, because mages will possess those spells which make weapons function effectively against various DR creatures.
And even should the mages in question be unavailable, I honestly can't believe a drop of 5 to 10 in damage is likely to make a fighter waste his funds by investing in multiple weapons, because it hurts his ability against the vast majority of creatures who don't sport damage resistance. As a player of a few fighters in the past, I would simply work on getting the group wizard or cleric the means to buff up my weapon to apporpriate specification for me to act.
According to the 3.5e revelations there will be no spells that will alter the material quality of any weapon. So if something has 15/admantite and you don't have an an admantium weapon, tough luck. Spells can only give weapon qualities to bypass 2 types of DR and that is magic and alignment. Both are available from the cleric so the arcane spellcaster is unnecessary.