sithramir
First Post
I agree
I agree with some of the above posts. It seems strange to me that an RPG game. In case you don't get what that stands for its Role Playing Game is going to have "gasp" role players.
The change in duration is a one sided look at things. Yes some people abused it in a way by having it last all day. Big deal. There was an earlier post explaing using the skill buffs for jumping or for endurance. Well if it lasts a few minutes. then its going to wear off RIGHT when i'm going to need that "endurance". These spells are practically now only useful in combat which sucks for people who actually thought up better uses.
The carrying treasure idea never even occurred to me until I heard it here but wow that'd be great to use but now its like "well, I can get it about 100 feet from here but then i'm weak again." Seems kind of useless. Who cares if people boost themselves 1-5 str/dex/con all day. At the levels they are at to be doing that they can afford to buy equipment to do the same thing anyways. It just makes it so magic users are more dependant on items like a warrior is. The whole point of a caster to me is that at higher levels he can do things that a normal fighter couldn't.
Plus it seems now that it seems they changed it just so people would have "more " choices of other spells because they'd think its too weak or something. Again agreeeing with above posts, the demand to boost stats by casters isnt' going to go down. THe number of slots of spells needed to do the same thing is only going to go up making them weaker and making them use LESS spells than normal!
My 2 cents on DR... Some guys seem to think drawn out combat is a good thing. I sometimes have a 4 hours 8 round combat in my campaigns which means like one fight a week and nothing happens. What would happen with more drawn out things? (Realize I have 9 players in my groups) but fighting already takes up the brunt of time a lot of the time.
I agree with some of the above posts. It seems strange to me that an RPG game. In case you don't get what that stands for its Role Playing Game is going to have "gasp" role players.
The change in duration is a one sided look at things. Yes some people abused it in a way by having it last all day. Big deal. There was an earlier post explaing using the skill buffs for jumping or for endurance. Well if it lasts a few minutes. then its going to wear off RIGHT when i'm going to need that "endurance". These spells are practically now only useful in combat which sucks for people who actually thought up better uses.
The carrying treasure idea never even occurred to me until I heard it here but wow that'd be great to use but now its like "well, I can get it about 100 feet from here but then i'm weak again." Seems kind of useless. Who cares if people boost themselves 1-5 str/dex/con all day. At the levels they are at to be doing that they can afford to buy equipment to do the same thing anyways. It just makes it so magic users are more dependant on items like a warrior is. The whole point of a caster to me is that at higher levels he can do things that a normal fighter couldn't.
Plus it seems now that it seems they changed it just so people would have "more " choices of other spells because they'd think its too weak or something. Again agreeeing with above posts, the demand to boost stats by casters isnt' going to go down. THe number of slots of spells needed to do the same thing is only going to go up making them weaker and making them use LESS spells than normal!
My 2 cents on DR... Some guys seem to think drawn out combat is a good thing. I sometimes have a 4 hours 8 round combat in my campaigns which means like one fight a week and nothing happens. What would happen with more drawn out things? (Realize I have 9 players in my groups) but fighting already takes up the brunt of time a lot of the time.
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