Ridley's Cohort
First Post
Re: Re
I concur.
It would seem more interesting to win with the occasional ugly, drawn out battle, rather than automatically fleeing if the enemy doesn't drop in 3 rounds.
Because of the offense heavy aspect of the game, as it stands now, any battle that isn't pretty much over in round 3 is almost certainly a pyrrhic victory because PCs will start dropping like flies (if they haven't done so already). I think making defenses both more consistent and more manageable (weaker) is a good thing.
Celtavian said:Personally, I think it will be fun having long, drawn out fights with creatures the party is unprepared for, it should make battles more interesting and entertaining. I am all for making creatures more fearsome as long as they are not unbeatable.
I concur.
It would seem more interesting to win with the occasional ugly, drawn out battle, rather than automatically fleeing if the enemy doesn't drop in 3 rounds.
Because of the offense heavy aspect of the game, as it stands now, any battle that isn't pretty much over in round 3 is almost certainly a pyrrhic victory because PCs will start dropping like flies (if they haven't done so already). I think making defenses both more consistent and more manageable (weaker) is a good thing.