Rel
Liquid Awesome
After sleeping on this, I've come to a decision about how I'll handle this after 3.5 comes out:
If the ability enhancement spells are combined into a single spell with a duration of 1 min/level (like in D20 Modern) then I will use that spell as-is in my games. I will also allow PC's to research each specific sub-spell (Bull's Strength, Cat's Grace, etc.) with a 10 min/level duration. I might also include such a spell as part of a treasure at some point too.
I think that if the spells are combined into a single spell, that has value. It would be much more valuable to Sorcerers and would save on scribing costs for a Wizard too (though I understand those rules will be changing also). Regardless of who prepares such a spell, it is more flexible because you can enhance whatever ability you wish, on the fly.
If the spells are still separate and have durations of 1 min/level, I'll probably just house rule the lot of them to 10 min/level. Unless, of course, I see other changes that obviate the need for this.
Beyond that I've decided to stop sweating it.
If the ability enhancement spells are combined into a single spell with a duration of 1 min/level (like in D20 Modern) then I will use that spell as-is in my games. I will also allow PC's to research each specific sub-spell (Bull's Strength, Cat's Grace, etc.) with a 10 min/level duration. I might also include such a spell as part of a treasure at some point too.
I think that if the spells are combined into a single spell, that has value. It would be much more valuable to Sorcerers and would save on scribing costs for a Wizard too (though I understand those rules will be changing also). Regardless of who prepares such a spell, it is more flexible because you can enhance whatever ability you wish, on the fly.
If the spells are still separate and have durations of 1 min/level, I'll probably just house rule the lot of them to 10 min/level. Unless, of course, I see other changes that obviate the need for this.
Beyond that I've decided to stop sweating it.