Saeviomagy
Adventurer
Tsk, tsk. Where did I say that mages should be dead weight? I merely said that they shouldn't be top dog.Elder-Basilisk said:Maybe true for clerics. Clerics have good hit points and a decent attack bonus to fall back on.
But definitely not for arcane casters. If wizards and sorcerors are dead weight in combat, nobody will play them. Sure, they've always been dead weight for the first few levels but there was always the promise of turning the tide of a battle with a single spell and being significant at higher levels. If that is removed from the class so that at level 17, the wizard's 9th level spell contributes about as much as a barbarian's full attack action to the battle, there won't be many wizards or sorcerors playing in 3.5e groups anymore. I don't think anyone's saying that wizards and sorcerors should be as good as fighters and barbarians in hand to hand. However, if by the time archers are dealing 70 points of damage per round (12th level or so) EVERY ROUND ALL DAY, wizard's can't do significantly better than that for one round per day, something is seriously wrong.
So every player you know exists solely to kill monsters, is that supposed to be your point?
As people have said, if all a cleric is is a walking wand of healing, there won't be many people lining up to play them.
Similarly, if all a wizard is is a walking repertoire of Rope Tricks, Teleports and Magnificent Mansions, people will take them as cohorts but won't play them.
What is there stopping the wizard from taking fighter cohorts?
How does having a particular ability in a cohort really change anything?
If your game is anything more than "kill the monster in the next room!" over and over again, then wizards and clerics have no problems being viable characters. Fighters DO.
Anyway, the fighter is the only class that's SOL except for hitting stuff. Paladins have a good selection of social skills, detect evil, etc. Rangers have nearly as many skills as a rogue, and barbarians have quite a few skills (and plenty of wilderness stuff on their skill list).
And yet skills pale in comparison with spells.
Hide +20? Pah! Invisibility!
Climb/Jump +20? Pah! Spider climb! Levitate! Fly! Teleport!
Rage? Emotion! Prayer! Magic weapon! Stoneskin!
etc, etc.