1 month down: thoughts on NWN

Thoughts on NWN

  • Awesome game! Best game ever.

    Votes: 8 11.3%
  • Great game. A few annoyances though.

    Votes: 41 57.7%
  • Good game. A bit annoying, but OK.

    Votes: 9 12.7%
  • Average game. Some good stuff, some bad.

    Votes: 9 12.7%
  • Not too bad. Too many annoyances for me.

    Votes: 4 5.6%
  • Bad game. Not much good.

    Votes: 0 0.0%
  • Terrible. Worst game ever.

    Votes: 0 0.0%

In the past week, since posting this thread, I have completed the single player campaign and found it interesting, though the ending could have been better. I'm now playing around with the toolset seriously, creating a module. I ran thriough Bioware's tutorial, and that was easy enough, so I'm tackling a projest on my own. Not far into it yet, but with the tutorial printed out and sitting in front of me I think I am slowly learning it.

Sammalsurum: I am running a Athlon 1gb with 128mb of RAM and a 32mb video card and I haven't had a problem with the toolset being sluggish. It is as smooth as a baby's behind.
 

log in or register to remove this ad

Never got beyond chapter 2 of the single-player campaign. I've been running two groups through my mini-campaign "The Crossroads" at Neverwinter Connections, and it's been a ton of fun. Now I'm working on converting the campaign to HCR, which should offer an entirely new experience.

It's a lot of work building modules, but I learn more about the toolset and nwscript every day and I spend a lot of time at work (wink) surfing the Official Forums digging up little pieces of scripting goodness.

It's a shame about the bugs that are causing people problems (although Bioware is making an effort to fix the ones that aren't related to specific hardware configurations), and there's a lot of anger at the Official Forums about things like the camera angle, but I'm having a blast with the game and feel that its DM Client is the closest thing yet to running a tabletop D&D game. Sure, it'll get better, but I'm glad that the designers of NWN took on the bold project of making this first step.

Warcraft III and GTAIII have sat unused next to my dust-covered copies of JKII and DS for weeks now. I suspect they'll still be there, forgotten, for some time to come.
 
Last edited:

I was disappointed in the single player game only because the story of baldur's gate was so fantastic and the npc's and npc interactions, story driven game play, and open endedness was great.

But when you think about it, baldur's gate wasn't the mindblower, baldur's gate II and throne of bhaal were. Because when they were making baldur's gate they had to design the NPC's, design the game system, design the main story line, design everything.

In BG II they just got to add more stuff and work forever on the plot and people so it was a tremendously satisfying experience.

They just didn't have the time to do something like that in the midst of making such a technically challenging game that would stand up to all the eager mod makers out there to sit around and make the single player game as engrossing as bg II.

So, great game, foolish expectations. :)
 


Jeremy said:
I was disappointed in the single player game only because the story of baldur's gate was so fantastic and the npc's and npc interactions, story driven game play, and open endedness was great.

But when you think about it, baldur's gate wasn't the mindblower, baldur's gate II and throne of bhaal were. Because when they were making baldur's gate they had to design the NPC's, design the game system, design the main story line, design everything.

In BG II they just got to add more stuff and work forever on the plot and people so it was a tremendously satisfying experience.

They just didn't have the time to do something like that in the midst of making such a technically challenging game that would stand up to all the eager mod makers out there to sit around and make the single player game as engrossing as bg II.

So, great game, foolish expectations. :)

So you are looking forward to Neverwinter Nights 2? :D I think NWN's greatest asset is the toolset and the fact that, if you look hard enough, you will probably find a module that has a great storyline.
 

Great

I think NWN is probably one of the best designed CRPG I have played to date. The toolset makes the game have a very high replay value. The EULA kind of sucks, but that's a whole other topic. The module that comes with the game is pretty good, but is nothing compared to the planescape tomrent (the best CRPG storywise I have ever played).

Great game.

Still, Its no replacement for PnP gaming.
 

For those who have already shelved their copies of NWN, I highly recommend you to look on the 'net for original modules. There are quite a few to experiement with, and the quality of free offerings keeps getting better all the time. Don't sell yourselves short on this wonderful game, as it was NOT meant to be played only once.

Now that I have played through three separate times (once as a Half-orc monk, once as a dwarven wizard, and now once as a Human samurai), I plan to start looking for decent modules to play in. I hope that the undermountain campaign will be shaping up soon!
 

Henry said:
Now that I have played through three separate times (once as a Half-orc monk, once as a dwarven wizard, and now once as a Human samurai), I plan to start looking for decent modules to play in. I hope that the undermountain campaign will be shaping up soon!

How'd you manage the samurai?
 

Cute game, but I uninstalled it last week.

I was really jazzed about making up my own modules, but when I relized the massively diminishing returns on prep time versus play time, I gave up. I don't have that kind of time to waste.

The best thing that can be said about it is that it rekindled an interest in D&D...and our group is gettiong back together for our first game in nearly a year.
 

Remove ads

Top