1 shot, 4 session game with 20th level characters. What would you play?

  • Thread starter Thread starter Guest 6801328
  • Start date Start date

log in or register to remove this ad


Whether 12 or 20 I would probably have the same answers. 1st choice would be a wizard of some kind, probably an evoker for that classic wizard feel. 2nd choice would be a nice, straightforward champion fighter.
 

At least for flavor I'd try to go for half-orc tempest cleric. Booming thunder, crackling lightning, and the cold embrace of the sea await those who would seek to take what I defend. I would stand for glory, and die an honorable hero's death. My only wish would be a shanty sung about how many it took to take me down.

If it's more combat-focused, especially a "show me your best CharOp" thing, I'd probably show up with a champion fighter just so I wouldn't have to fuss over a lot of minor details. Or if that would drag down the party, sit this one out and jump in next game.
 

Heh. It's not really relevant since the "12, not 20" clarification. But the funny thing is, my group just got finished playing a "20th level, anything goes" mini-campaign. We had to include in our background a reason for the gods to want to banish us, since the campaign took place in basically a "prison demi-plane."

I was Ruvahk Khan, 20th-level fighter (samurai subclass), the bugbear king of a nomadic nation of mixed goblinoid races. At the height of our power, I commanded my shamans to open up a gate, whereupon my entire army of hundreds of thousands matched into Maglubiyet's realm to offer our services to him in conquering the other gods.

Maglubiyet refused, which Ruvahk took a sign of cowardice, and attacked. Almost the entire horde died, but there were hundreds of thousands of us, so in the end Ruvahk and a select few survived and proved victorious.

And we ate Maglubiyet. Oddly, the other gods didn't take too kindly to theophagy, so... banishment.

But, yeah. As much as I prefer playing heroic characters, apparently that's the sort of character I create when told "20th level, short campaign, anything goes." :eek:
 
Last edited:

Any Paladin would be great. a 12th level Paladin is a VERY strong choice.


For a one shot, I think either an 12th level Aarakocra Light Cleric or Long Death Monk would be great. I will play an Aarakocra Monk one day.
I also think a 12th level Lizardfolk Tempest Cleric or Open Hand Monk would be great.
 

Against an undead army, a 12th level paladin or 12th level light domain cleric. I would choose between the two based on whether a melee warrior or a healer/blaster is more needed in the group.
 


A cleric of light would be fun, maybe a half-elf devoted to Pelor or Lathander. Give him a cool devotion to some cause where he is tasked with destroying some McGruffin and the undead have it. A devoted zealot to the cause blasting with fireballs.

I still like rogues and halflings make good ones. At 12th level you have 5-6 sneak attack dice and get an item that lets you gain advantage or of you play with flanking, even better. I would even tie him to the caster or fighter as some sort of henchman or chosen protector to watch over them.
 

A champion fighter pumped up by ASIs.

I like fighters, for one, and this choice lets me avoid learning 20 12 levels of features/spells and nitpicking over feats or other choices. So I can just get down to playing.
 

Remove ads

Top