tzor
First Post
Actually I could probably give a number of good arguments against these so called "truths."
1.) Concrete Alignment: Auras are strange things. They have different strengths, different meanings, and one can actually glow two opposite alignments at the same time. So called neutural clerics of an evil diety will appear as massively evil. Ordinary mass murdering humans will appear less evil. Sure, there might be such a thing as an "alignment" but it's not all that easy to determine, even with auras.
2.) Magic is just a carrier: I'm not really sure of what you are getting at. People will always seek experts in anything, fighters, sages, designers of masterwork weapons, what have you.
3.) Adventuring is a legit trade: So is highway robbery. And sometimes it's hard for townsfolk to tell the difference. Not that they care, gold is gold afterall.
4.) Adventuring is the quickest route to self improvement: No, war is. Adventuring is the second quickest route to self improvement.
5.) There are 1,000s of Sentient Races: Probably hundreds, but in any event most will never encounter each other so anything over a few score is probably heresay.
6.) Faith, Religion, and God is Real: So others say. Clerics wield magic ... so do wizards. Most people never see deities and even messingers from other realms can never be completely believed. Raise a guy from the dead and ask him what heaven was like and (by the RAW) he won't be able to tell you.
7.) There are beasts too terrible to mention. And they live near you: And some of them are actually in charge of your village.
8.) Magic is Everywhere: This I will agree, although magic is exceptionally expensive.
9.) Death is not the end. Aside from rare mishaps and old age, death is not the end: But old age is the key. You can dissapoint death only so long. He will have the last laugh. And being undead isn't cheating death by any means. Have you seen a happy lich? A joyful mummy? A giddy vampire? No.
10.) The only constant is change: Not really. That lich has been one for over ten thousand years. He isn't changing. Magic is was and will be - not changing there either.
1.) Concrete Alignment: Auras are strange things. They have different strengths, different meanings, and one can actually glow two opposite alignments at the same time. So called neutural clerics of an evil diety will appear as massively evil. Ordinary mass murdering humans will appear less evil. Sure, there might be such a thing as an "alignment" but it's not all that easy to determine, even with auras.
2.) Magic is just a carrier: I'm not really sure of what you are getting at. People will always seek experts in anything, fighters, sages, designers of masterwork weapons, what have you.
3.) Adventuring is a legit trade: So is highway robbery. And sometimes it's hard for townsfolk to tell the difference. Not that they care, gold is gold afterall.
4.) Adventuring is the quickest route to self improvement: No, war is. Adventuring is the second quickest route to self improvement.
5.) There are 1,000s of Sentient Races: Probably hundreds, but in any event most will never encounter each other so anything over a few score is probably heresay.
6.) Faith, Religion, and God is Real: So others say. Clerics wield magic ... so do wizards. Most people never see deities and even messingers from other realms can never be completely believed. Raise a guy from the dead and ask him what heaven was like and (by the RAW) he won't be able to tell you.
7.) There are beasts too terrible to mention. And they live near you: And some of them are actually in charge of your village.
8.) Magic is Everywhere: This I will agree, although magic is exceptionally expensive.
9.) Death is not the end. Aside from rare mishaps and old age, death is not the end: But old age is the key. You can dissapoint death only so long. He will have the last laugh. And being undead isn't cheating death by any means. Have you seen a happy lich? A joyful mummy? A giddy vampire? No.
10.) The only constant is change: Not really. That lich has been one for over ten thousand years. He isn't changing. Magic is was and will be - not changing there either.